Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 20, 2014
arrowPress Releases
October 20, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Make Something Unreal Live 2013 shortlist revealed
Make Something Unreal Live 2013 shortlist revealed
November 8, 2012 | By Mike Rose

November 8, 2012 | By Mike Rose
Comments
    3 comments
More: Console/PC, Business/Marketing



Newsbrief: Epic Games' annual student game development competition, Make Something Unreal Live, today announced the shortlist of projects that will go on to the next stage of the contest.

Twelve student teams were chosen for the pitch documents they submitted, based on the 'Mendelian Inheritance: genetics and genomics' theme, with a panel of judges including Stephen Gaffney, the CEO of Fireteam, picking the winners.

These teams will now go on to create demos for their games using Unreal Engine 3, and eventually an overall winner will be picked to receive a commercial Unreal Engine 4 licence.

Past Make Something Unreal success stories have included Killing Floor and Red Orchestra studio Tripwire, and Alexander Bruce's Antichamber.

This year's full shortlist is as follows:

Dead Shark Triplepunch (Blekinge Institute of Technology, Sweden) - Loch Ness
DN-ARK (Universite Montpellier 3 Paul Valery, France) - DN-ARK
Team Fat Totem (University of Abertay, Dundee) - Fat Totem
Frobot Studios (Staffordshire University) - UGENE
Legendary Muffin (Anglia Ruskin University) - Regen
Ludorum Studios (Staffordshire University) - Psych
Team Polymorph (Staffordshire University) - Polymorph
Stafford Uni Freshers (Staffordshire University) - (untitled)
Static Games (Bournemouth University) - Mendel's Farm
Team Catalyst (Northumbria & Newcastle University) - Phenotype
Team Diploid (University of Abertay, Dundee) - Team Diploid
Team Summit (University Of Abertay, Dundee) - Beings


Related Jobs

Harmonix Music Systems
Harmonix Music Systems — Cambridge, Massachusetts, United States
[10.20.14]

Client-Server Network Engineer
Harmonix Music Systems
Harmonix Music Systems — Cambridge, Massachusetts, United States
[10.20.14]

Software Engineer - Gameplay
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[10.20.14]

Gameplay Programmer
Rumble Entertainment, Inc.
Rumble Entertainment, Inc. — San Mateo, California, United States
[10.20.14]

Lead Designer/Creative Director










Comments


Terry Matthes
profile image
Just to clarify... this is or was only open to European Students enrolled in full time programs? The last incarnation of the "MSU" competition was open to everyone. That's unfortunate if that's the way its going this time around.

Alan Wilson
profile image
This isn't the full, open-to-all MSU - it is for student teams, on a shortened time-frame, in Europe, I believe.

Yiannis Koumoutzelis
profile image
why unfortunate? there are still good teams to show something new and different in that list. still some very talented young people. i do not see how this is unfortunate. there are so many ways for independent game developers to shine these days. i say let the students play too!


none
 
Comment: