Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
August 27, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Tactics Ogre  creator Matsuno is leaving Level-5
Tactics Ogre creator Matsuno is leaving Level-5
November 8, 2012 | By Mike Rose

November 8, 2012 | By Mike Rose
Comments
    2 comments
More: Console/PC, Business/Marketing



Tactics Ogre creator Yasumi Matsuno joined Professor Layton developer Level-5 last year. Now just 16 months later, he's leaving the studio to take a break from game development.

As translated by Gematsu, Matsuno tweeted earlier today, "I'm sorry to report, but due to personal reasons, next month I'll be retiring from Level-5. Having finished production of 3DSWare [title Crimson Shroud] domestically and in North America and Europe, it's at a good point time-wise for me to retire."

He went on to note that he was grateful for his time at the studio, despite the short period he's been working for Level-5. "I plan on taking a break for a while," he added.

When Matsuno originally joined Level-5, CEO Akihiro Hino said that both himself and Matsuno shared a common vision, and had been in talks about working together for around a year.

Prior to joining Level-5, Matsuno was working on Square Enix title Tactics Ogre: Let Us Cling Together for PSP. He has not yet given any indication of what he plans to do now.


Related Jobs

InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[08.27.14]

Software Developer Analytics / Big Data (m/f)
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[08.27.14]

Backend Developer Marketing / CRM (m/f)
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[08.27.14]

Mobile Developer iOS (m/f)
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[08.27.14]

Software Developer Flash (m/f)










Comments


Benjamin Quintero
profile image
=( http://www.youtube.com/watch?v=rY0WxgSXdEE

Scott Brodie
profile image
Sad news. I hope we'll see Yasumi back to making games after he gets a chance to take a break. His work, particularly Ogre Battle: March of the Black Queen, was a big part of what inspired me to pursue game design as a career.


none
 
Comment: