Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
DICE 2012: Activision's Hirshberg believes creative people should lead companies
 
GDC 2012 reveals Super Mario 3D Land, Resident Evil Revelations postmortems
 
What drives the developers of Unity?
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Blogs
spacer View All     Post     RSS spacer
 
February 10, 2012
 
The Parable of Feudal Japan
 
Audio Passes: Success Through Layering
 
What the current RPG can learn from Diablo 1
 
Double Fine's Kickstarter Windfall: Will Patronage Supplant Traditional Game Publishing? [10]
 
The Principles of Game Monetization
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Adhesive Games
Senior Engine Programmer
 
Adhesive Games
General Engineer
 
Capcom Game Studio Vancouver, Inc
Producers & Designers Wanted
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Rockstar San Diego
Gameplay Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
February 10, 2012
 
Eufloria HD App for iPad
Arrives on the App Store
 
PARAMOUNT PICTURES AND
NAMCO BANDAI TEAM UP
FOR...
 
EA AND 38 STUDIOS SHIP
ONE OF THE MOST HIGHLY...
 
Indie Royale's
Valentine's Bundle is
live
 
SUPPORT YOUR FAVORITE
NARUTO NINJA TEAM IN
NARUTO...
spacer
About
spacer Editor-In-Chief/News Director:
Kris Graft
Features Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Frank Cifaldi, Tom Curtis, Mike Rose, Eric Caoili, Kris Graft
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
 
Feature Submissions
 
Comment Guidelines
Sponsor
News

  Reminder: The Dobbs Challenge $1,000 'First Month' Challenge To End
by Mathew Kumar [PC, Mobile Phone, Mobile Console, Indie]
Post A Comment
Share on Twitter
Share on Facebook RSS
 
 
April 10, 2008
 
Reminder: The Dobbs Challenge $1,000 'First Month' Challenge To End

Gamasutra sister site Dr Dobb's Journal has announced that the $1,000 First Month Challenge, an initial prize for the best game produced by modding the Dr. Dobbs Challenge game within a month, is to close April 14th.

The First Month Challenge is the first prize category in the inaugural Dobbs Challenge (a special game competition brought to you in association with Dr. Dobb's Journal and Microsoft) and The Dobbs Challenge organizers have noted that “work-in-progress” games are completely eligible for the First Month Challenge prize.

All entrants are free to continue to developing their project for the final deadline (for all prizes) on June 13th -- including Best Windows Game ($4,000), Best Windows Mobile Game ($2,000), Best One Button Game ($1,000), Best Game Starring Dr Dobbs And The Defy All Challenges Crew ($1,000), and Best Total Conversion ($1,000) - for making something that's completely different in genre/style from the original Dr. Dobbs Challenge, but still keeps 'collect Visual Studio icons' as the mechanic and starts from the same codebase.

To participate, interested parties can firstly download the specially created 'Dr. Dobb's Challenge' games for either Windows and Windows Mobile. Then they can win from a prize pool of $10,000 by modifying the games using a trial version of Visual Studio 2008, in association with competition sponsor Microsoft.

Full source code and art for the games are freely provided for programmers and artists to 'mod' the results and win prizes, and all you need to know to participate is available on the official website.

The Dobbs Challenge organizers have also unveiled their first “Editor’s Choice” mod (the submitted mods that have most impressed the judges so far) with Georg Rottensteiner’s expansion to Dr. Dobbs Challenge, which features a level editor, new art, sound and scrolling levels.

Georg explained his choice to include a level editor as “a needed add-on: while text based levels are nice for casual editing, in the long run an in-game editor is better; you see exactly what you're doing and what's it going to look like. And it lets me create new stages faster!”

He also included tips for people wanting to create graphics in the style of the original game (“I cheated a bit; painted new tiles in twice the resolution and simply scaled them down”) and creating sound effects:

“I've been using DrPetter's sfxr sound tool for additional sound effects. It's an awesome tool that lets you create random 8-bit style sound effects and play with the parameters. Highly recommended.”
 
   
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.