| Raymond Grier |
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I'll stick with OpenGL. I just wish they'd replace that horrible Shader language with something that resembled OpenGL...maybe by adding new keywords to be used in list statements and forcing usage of OpenGL data types within the list block.
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| William Johnson |
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At least they are not making it so that only games sold in the Windows App Store can use DX11.1.
... They're not, right...? |
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| Adam Clarke |
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Won't matter till a DX 11.1 console appears. There's good reason that many games only require DX 9.x
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| Tom Spilman |
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Why is this news? DX9 didn't work on Windows 95. DX10/DX11 didn't run on Windows XP/2000. Using games and graphics to drive Windows adoption has been the norm at Microsoft for over a decade.
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| Aiden Eades |
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I only hope that with all the dislike for Windows 8, the fact that DX only works for windows in the first place while more games are being ported to mac (and now hopefully linux thanks to steam) we might see more devs shifting from DX to GL.
I say this only so that I don't have to upgrade to windows 8 to get the latest graphical features. But on the other hand, with more games being launched for PC and console, wouldn't eliminating use of DX be a logical step? When you want to release on as many platforms as possible, and only 2/6 of those platforms make use of directX, with one of those platforms also supporting openGL, would it not be more logical to do everything on GL, and then port to the single DX device? As for where I'm getting the 1/6th from, I'm going on the assumption that Linux, Mac, Playstation and Nintendo make use of openGL, while Windows and xBox make use of DX, while windows can use both GL and DX. I'm not sayng this will be the end of DX by any means, just that it would make more sense to move away from it with current expansion. |
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| Maurício Gomes |
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When I use windows, I am still happy with XP.
So... I will keep playing my OGL or DX9 games :) |
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More: Console/PC, Programming, Production