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Former LucasArts president returns home to Epic
Former LucasArts president returns home to Epic
November 15, 2012 | By Frank Cifaldi




Paul Meegan, the Epic China founder who departed for what ended up being a short stint as the president of LucasArts, is back at Epic in a new role.

The company announced today that Meegan is its new vice president of product development, working directly with Epic's executive and development teams on products including its Unreal Engine.

When he departed LucasArts in August, Meegan was the third president to do so in just over four years. He was overseeing development of the new "dark and mature" Star Wars 1313 franchise, a game which LucasArts' new owner Disney says is still coming to market despite the company's focus on social and mobile development over the traditional console space.

More on the Epic Community Blog.


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Comments


Mr Developer
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That's just great, this guy ejected all the talent that built the ground breaking in-house tech behind TFU and TFU2 in order to transition everything to his former employers engine. Now, having shipped absolutely nothing he is returning to the comfort of his old employer, leaving LEC in an even worse state than he found it.

Crimson Ghost
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If it weren't for Mich Chau's meddling, I'd say this guy was the worst thing ever to happen to LucasArts. Good riddance.

Terry Matthes
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Seems like you guys are being a little harsh on this fellow. Considering that Meegan was the third president to leave in under 4 years I'm guessing there is a little more to the story here. To try and debase someone with only a topical view of the situation seems unfair.

@Mr Developer

What ground breaking tech are you talking about? I think those games were good, but that doesn't qualify the technology behind it as ground breaking. Care to elaborate?

Crimson Ghost
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As I said, I think Mich did more to undo this company than PM did. Having served under multiple presidents at this company I can say, in my experience, he was the worst. I believe no internal projects shipped during his tenure, FWIW. Everyone is entitled to their opinion, of course. This is mine.

Patrick Roeder
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I do believe The Force Unleashed was one of the first games to use both the Euphoria Animation system and the DMM system on its destructible environments.

Terry Matthes
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@ Patrick
Thanks for filling us in on what the tech was.


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