| Brion Foulke |
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"It's a fairly standard idea in other entertainment mediums, but in games there's often a strange disconnect with the way a character is presented in cutscenes (heroic, quippy, everyone's pal) and the way they act during the gameplay, i.e. mowing down enemies like there's no tomorrow"
Actually, that "standard idea" is neglected by other mediums all the time. Being heroic/quippy/everyone's pal and then mowing down a bunch of faceless badguys is exactly what happens in many action movies. You don't see Indiana Jones acting tortured every time he kills a faceless bad guy... that's because the audience is supposed to be having fun. And it's often not even much of a "disconnect," especially if the protag is portrayed as someone who doesn't mind getting their hands dirty. That's also why I think there's no disconnect in the original series, as the original Lara was pretty much portrayed as that type of character, not so much of a "hero" as someone who is out for herself. It worked pretty well narratively, and it's why I prefer the older Lara to the newer attempts. |
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