Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 31, 2014
arrowPress Releases
July 31, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


When building the new Lara Croft, you've gotta work backwards
When building the new Lara Croft, you've gotta work backwards
November 19, 2012 | By Staff

November 19, 2012 | By Staff
Comments
    Post A Comment
More:



There's a real disconnect between game protagonists and the actions they perpetrate, suggests Rhianna Pratchett, cinematic writer on next year's Tomb Raider reboot, under development at Crystal Dynamics.

"One of the things we've been keen to do with Tomb Raider is explore the idea that action equals character," says Pratchett.

"It's a fairly standard idea in other entertainment mediums, but in games there's often a strange disconnect with the way a character is presented in cutscenes (heroic, quippy, everyone's pal) and the way they act during the gameplay, i.e. mowing down enemies like there's no tomorrow."

So how do you solve the problem? Work backwards, she suggests.

"From a narrative perspective, I wanted to make sure that the gameplay mechanics fed back into Lara's character make-up... Looking at gameplay mechanics is often a good jumping-off point when putting together someone like Lara. It's working backwards a little bit, but it means there's not so much of a disconnect between character and action. The bravery, tenacity and resourcefulness that Lara shows during the gameplay are definitely reflected in her personality."

The division between storytelling and gameplay is, ultimately, artificial, Pratchett argues. "It's all story, at the end of the day," she says. "Narrative actually saturates every facet of a game world -- be it the level design, the gameplay mechanics, the characters, soundscape, etcetera."

For more on how Pratchett has worked to reshape Lara and the rest of the Tomb Raider universe -- and her opinions on the ways in which game development fails the narrative creation process -- read Gamasutra's full feature interview.


Related Jobs

YAGER Development GmbH
YAGER Development GmbH — Berlin, Germany
[07.31.14]

Senior Graphics Programmer (f/m)
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[07.31.14]

Programmers
Raven Software / Activision
Raven Software / Activision — Madison, Wisconsin, United States
[07.31.14]

Senior UI Engineer
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States
[07.31.14]

Senior Gameplay Engineer - Treyarch










Comments



none
 
Comment: