Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 1, 2016
arrowPress Releases
July 1, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Double Fine's unique prototyping process puts itself to the vote
November 19, 2012 | By Frank Cifaldi




We've written about Double Fine's "Amnesia Fortnight" process several times now, but in summary, it goes something like this:

Every year, developers at the studio stop working on their current projects, split into four teams, and spend two weeks prototyping new games. The results are threefold: Double Fine experiments with new gameplay ideas, tests potential new project leads, and has playable prototypes to pitch with.

At first the process was mostly a creative exercise, but when a sequel to its ambitious Brutal Legend was unexpectedly canceled three years ago, those prototypes ended up saving the company, and transforming Double Fine into an independent studio capable of cranking out quick, original games that could be funded just fine on their own, thank you very much.

Watch: Double Fine's Amnesia Fortnight postmortem from GDC

Now, in what is rapidly becoming the new norm for independent game projects, Double Fine is involving its fans in the Amnesia Fortnight development process. The new version works much the same as before -- the projects are still small, the ideas still fresh -- but this time around, the decision-making for which projects get greenlit and which get shelved are open up to a public vote. Oh, and the whole thing is raising money for charity, too.

Learn more at the project hub.


Related Jobs

Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[07.01.16]

Rigger/Character TD-Vicarious Visions
Respawn Entertainment
Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]

Camera Designer
Respawn Entertainment
Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]

Graphics Software Engineer (mid-senior level)
Respawn Entertainment
Respawn Entertainment — CHATSWORTH, California, United States
[06.30.16]

Server Software Engineer









Loading Comments

loader image