My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 20, 2013
 
Next-Gen Xbox: What Microsoft Needs To Reveal On 21st May
 
3 reasons why Nintendo won’t abandon the hardware market
 
I want to experience games not just play them. [1]
 
Making 2D Games With Unity [1]
 
All You Need is Love [3]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 20, 2013
 
Ringling College of Art and Design
Game Art + Design Faculty
 
Havok
Havok- 3D Software Engineers (Work in Dublin,...
 
University of Central Florida/School of Visual Arts & Design
Instructor or Lecturer
 
University of Central Florida/School of Visual Arts & Design
Assistant Professor
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 20, 2013
 
LEGO Marvel Super Heroes,
The Last Of Us & Game...
 
FLYING WILD HOG ET
DEVOLVER DIGITAL
DEGAINERONT UN...
 
SHADOW WARRIOR IST
ZURÜCK: DEVOLVER
DIGITAL...
 
Gamistry’s MUNCH
TIME LAUNCHES ON
SAMSUNG...
 
CMFI Gustav - News
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Sponsored Post: Webcast to examine 3D workflow used in 2D hit  Fieldrunners
Sponsored Post: Webcast to examine 3D workflow used in 2D hit Fieldrunners
 

November 27, 2012   |   By Staff

Comments 1 comments

More: Console/PC, Design





Targeting mobile and casual gaming communities, design software company Autodesk has announced a free, sponsored webcast on Wednesday, December 5th with the CEO of Subatomic Studios, creator of the IGF award-winning Fieldrunners franchise, to discuss how 3D tools assisted in creating the 2D series.

Next week's webcast will cover why the studio chose to build a 2D game creation pipeline around 3D technology and how this can help other game designers.

The session will include Subatomic CEO Jamie Gotch alongside Autodesk's Wesley Adams, and will be moderated by Gamasutra features director Christian Nutt.

In their discussion, Subatomic's Gotch will illustrate the artistic assets workflow including their in-house 3D engine, a pipeline using Autodesk's 3ds Max, and a set of custom tools created to automate the iteration and integration of artistic assets into the graphically slick 'tower defense' style game.

Fieldrunners was a multi-million selling hit that released first on iOS in 2008, followed by the Google Chrome Web Store, Nintendo DSi, PlayStation Minis, Android, Steam, and more. The series spawned a critically acclaimed sequel in 2012, and Gotch will share his perspective on how this series succeeded in such a dynamic market.

The 60-minute webcast will be held live online at 11:00AM PT on Wednesday, December 5th. Interested parties can register now via the session's official sign-up page.
 
 
Top Stories

image
Market's ready for new consoles, but old-gen surprisingly viable
image
The next Xbox: What Microsoft needs to reveal this week
image
How developers mess up immersion (you might be doing it wrong)
image
Making NeverWinter Nights: A classic BioWare postmortem


   
 
Comments

stéphane s
profile image
It is shame I was unable to assist to this webcast. Is there any replay available ?


none
 
Comment:
 




 
UBM Tech