"You like Dyad despite the fact it's got a poor experience curve, is weak at communicating with the player, has poor feel, has a weak matrix from which to derive a sense of mastery, weak at all the things I'd associate with a good game."
- Leigh Alexander on Dyad
In a new feature on Gamasutra, editor at large Leigh Alexander shares her email conversations with Eurogamer contributor Quintin Smith -- trying to get to the core of why he is obsessed with Right Square Bracket Left Square Bracket's Dyad
, which released for the PlayStation Network this summer.
"When you talk about it having poor feel, communication and structure, I wouldn't say that you're wrong. What you're doing, though, is using conventional metrics to judge a non-conventional game, the same thinking that led to Space Giraffe
falling down a Metacritic pit," Smith responds.
The full feature contains the entire back-and-forth on what makes Dyad
tick, and it's live now on Gamasutra