My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 22, 2013
 
Using Small Studios As Stepping Stones In Your Career [1]
 
Opinion: Xbox One Wasn't Built For You
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
Blizzard Entertainment
Senior Software Engineer, Server
 
Blizzard Entertainment
Senior Software Engineer, Game Play
 
Blizzard Entertainment
Senior Software Engineer, Game Engine
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Lead Software Engineer
 
Monolith Productions
Lead Mission Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 22, 2013
 
LEGENDARY MONSTERS ARE
INVADING AGE OF CONAN
 
MIGHT AND DELIGHT
PRESENTS Shelter EARLY
GAMEPLAY...
 
UFO Interactive Unleashes
Scourge: Outbreak this...
 
Everyday is Play. A book
to celebrate the game ...
 
New Settler and Scientist
Path content for...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

  Exploring the oddities and almost-classics of the TRS-80
 

November 26, 2012   |   By Staff

Comments Post A Comment

More: Console/PC, Audio, Design, Video





While the TRS-80 was a relatively short-lived and underpowered computer compared to its contemporaries, it burned brightly for that period -- and with some very strange games, as showcased today by Gamasutra.

One of the best-loved classics for the system -- look at the YouTube comments on the video above -- turns out to be The Dancing Demon, by Leo Christopherson.

The computer, released in 1977 -- the same year as the Apple II -- was not capable of color, and its graphics look especially primitive today. But Dancing Demon's animation made a strong impression on the system's fans -- a fan base it grew thanks to its ubiquity and affordability; it was sold across the U.S. in Radio Shack stores.

"Leo Christopherson was one of the most talented animators working on the TRS-80, adapting to the system's limited graphics to create appealing characters with fluid movement and considerable personality," writes Dale Dobson in today's Gamasutra feature, an overview of the early personal computer's game library.

"Dancing Demon was not really a game, but a fun creativity tool -- users could enter music, note by note, and arrange choreography to go along with it, stringing together a series of canned dance steps to put a tap-dancing demon through his paces."

"A wacky and unique entry in the annals of early computer gaming, Dancing Demon stayed in active release for years, issued by three different publishers -- including a stint as an official Radio Shack release.

The full overview, which takes in early computer's classics and oddities, is live now on Gamasutra.
 
 
Top Stories

image
Xbox One is Microsoft's biggest move for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Postmortem: Roblox Mobile
image
XBLA dropped for Xbox One, all games lumped together


   
 
Comments


none
 
Comment:
 




 
UBM Tech