| A W |
|
|
Well I got CoD BLOPS2 and Ninja Gaiden Razors Edge for my Wii U, and only one of those games was reproduced by Nintendo. So... don't know Pacther maybe it was a disaster for analyst to predict.
|
|
|
| Leon T |
|
"Wedbush Securities analyst Michael Pachter was expecting console and handheld sales of $1.57 billion, down just two percent from last year. "
This right here is how you should have known there would have been a bigger drop. Pacther is almost always wrong. "The explanation, he tells us, is that Wii U software sales were "a disaster," selling only around one-third of what the analyst was expecting." A console with an install base of only 425k didn't more a ton of software and this guy somehow thinks that is to blame. "Only Super Mario sold any meaningful units," Oh, and the only big name exclusive that it had at launch was the big game that did well while the multiplats that were out on other hardware before the console launched didn't do as well. Sure you could have expected ZombiU to sell as much as Mario , but you can also expect to be called stupid for thinking that. |
|
|
| Andrew Chen |
|
|
I am not one of them Pach haters. These comments however have me curious...how many games was he projecting would be sold with each Wii U? Thismwas not an issue with hardware sales, generally considered sold out and himself noting were "supply constrained".
He stated that software revenues for Wii U came "$50 million below expectations"...simple math at an average retail price of $60 per game suggests a shortfall of over 800,000 "expected software sales". With about 425,000 Wii U sold, that amounts to something like two games per console. Again, just How many games was Pach expecting to be sold with each console? With many of the biggest titles downloadable Day One, did he take into account digital sales? Did he count NintendoLand, sold with the majority of console purchases as part of the deluxe pack? Questions questions! |
||||||
|
|
|||||||
|
| Joe Zachery |
|
|
I have bought 8 Launch Wii U games. Toys R Us also has a buy 1 get on 50% off deal going on now. So I plan to get a least 2 more games. That's 10 out of the possible 23 launch titles.
Still I love how he forgets to mention another new system. This is the Vita's first Christmas in the US. Shouldn't that be holding up it's end of the bargain. I mean with those 2 bundles featuring Call of Duty, and Assassin Creed. The Vita should have pushed some good units. Even though I already know the Vita died at retails this November. Even with the crazy deal Amazon had for the system during Black Friday. Also Sony had 2 major first party games released, and both of them bombed at retails. Playstation Allstars, and Little Big Planet Kart. So everyone had a part in the industry being down this month! |
||||||
|
|
|||||||
|
|||||||
|
| Christian Keichel |
|
I agree with the foreposters, a system that sold 400k should be to blame for low software sales? Why don't blame the system with 750k? But then it's the same guy, that said a few days ago: “I think Nintendo becomes completely irrelevant”. (http://www.gamesindustry.biz/articles/2012-12-06-pachters-predictions-wii-us-pro
blem-is-nobodys-going-to-support-it) Besides, I find the -11% rather surprising, November 2011 was really big (a record months for software), so I expected the industry to be more down then 11%. |
|
|
| Ujn Hunter |
|
|
It would be awesome if I could complain about only bringing in $2.55 billion this month...
|
||||||
|
|
|||||||
|
| John Flush |
|
With games abbreviated to CODBLOPS2 and AssCreed who would have guessed.
But on a real note, who needs new games when all the games we wanted to play but never got to are now $20? With no real improvements to the new games and a huge backlog I think we finally see why a new console cycle matters. And the Wii U isn't a new console - it has the same 'wow factor' as the 8 year old consoles. Thus why it won't make the anticipated dent normal new consoles make. |
||||||
|
|
|||||||
|
|||||||
|
| Bob Johnson |
|
Remember the PS2 outsold the 360 and PS3 for at least a good 18 months after the latter were released.
And that is despite the leap in processing power the 360 and PS3 provided. |
|
|
| Russell Carroll |
|
|
Just looking at his Michael Pachter's own statements:
He forecasted $1.57 Billion, but the actual number was $1.43 billion That means he over-estimated by $140 Million His explanation for why? "The culprit, he says, was Wii U software sales, which came in about $50 million below expected" Do the math. 50 Million is what percentage of 140 million? 36% This means 90 Million of the shortfall (64%) was NOT caused by WiiU sales. WiiU is a scapegoat. |
||||||
|
|
|||||||
|
| A W |
|
|
From Ars:
"Wii U hardware was sold out, we checked, so it's a supply issue," Wedbush Morgan analyst Michael Pachter told USA Today. Even so, the Wii U launch brought in 21 percent more revenue than the Wii launch in 2006 and helped Nintendo increase its total hardware sales 76 percent year over year, according to NPD. Initial information seems to show that new Wii U buyers aren't snapping up software at the rate Nintendo might have hoped. New Super Mario Bros. U sold 243,000 copies in November, which wasn't enough to crack NPD's top 10 (though, to be fair, it was competing against combined sales for games sold across multiple platforms, and roughly one out of every two Wii U owners in the US bought the game). Outside of that, though, Pachter described sales of other Wii U launch software as "abysmal—only Super Mario sold any meaningful units." Perhaps why Ubisoft and others where not happy about the Wii U Price tag. However Even if it was 50 to 100 dollars less, would that then mean gamers would have bought more multiplats for it? 3-5 games instead of 2-3? I think the Multiplats got a bad rap because people on computer sites started comparing frame rates of Batman and Mass Effect against other console and declaring Wii U not a new generation system. So maybe that kind of negativity hit core gamers that was going to by some of those games when they got their Wii U. My theory of course. |
||||||
|
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
|||||||
|
| Dan Jones |
|
|
I think there are issues with the Wii U (and the public's perception of it) that are a problem independent of any overall trending decline.
1) People don't know what it is, and/or don't understand it's an entirely new console. Is this a marketing problem? Maybe. Maybe the name is an issue, with "Wii U" carrying the same sort of vibe as Apple's "iPhone 4S?" By which I mean most people would agree the 4S wasn't REALLY a new iPhone, it was just "the iPhone 4 with Siri added," and then the REAL "next" iPhone came out later as the iPhone 5. By that logic, perhaps the Wii U is just an HD Wii with a funky new controller, and I, as a customer, should just wait for the inevitable "Wii 2" that is surely just around the corner? 2) The second problem I see is in physical hardware, rather than public perception. As much as I hate to say it... maybe those theoretical confused customers are right and the Wii U really IS just an HD Wii with a funky new controller. I bear no ill will toward Nintendo, but I just can't shake the feeling that they've seriously underestimated how much to push hardware to compete over the next 5 years. They've released an interesting experimental system that will be obsolete as soon as Sony and Microsoft make any official console announcements. |
||||||
|
|
|||||||
|
| Brian Buchner |
|
Pachter reminds me of a weather reporter.
|
|
|
| Daniel Burke |
|
What I do not understand is how the Wii U can be to blame for November sales when it only launched at the end of the month. Or was it released at the start of November in the USA?
Perhaps I am mistaken but it was released on the 30th November in Australia and considering it runs all the old Wii games most people, like me, ordered the Wii along with the new Super Mario and will pickup titles after I play SMB and know how the touch screen device works and therefore what games I would like on it. |
|
|
More: Console/PC, Business/Marketing