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  Video: Everything I Learned About Level Design I Learned from Disneyland
 

January 3, 2013   |   By GDC Vault Staff

Comments 4 comments

More: Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design, Video





Courtesy of the GDC Vault is another free lecture video, this time from Game Developers Conference 2009.

In this lecture, Scott Rogers illustrates how Disneyland's attractions and overall park layout make for excellent real-world analogues to games' world maps, individual levels, and more. As with creating memorable theme park rides, he suggests to allow the game's story to guide design, to use the environment to tell a story, to encourage player movement, and to maximize emotions.

Check out the free video here!

Session Name: Everything I Learned About Level Design I Learned from Disneyland

Speaker(s): Scott Rogers

Company Name(s): THQ

Track / Format: Game Design

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.
 
 
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Comments

Glenn Storm
profile image
Among the very coolest of talks! (Gave me a lot to think about on a recent trip to the mouse house)

David OConnor
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Wow, what an extraordinary talk... I thought the link to Disney was a gimmick, but Scott makes a lot of compelling and useful points. Thanks Jeff!

Mark Venturelli
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Cool talk, and I indentify with pretty much everything the guy says, being pretty much living on this stuff for the 2+ years that I've researched Disney design for our comedy action game Dungeonland - a LOT of these design principles translated directly from theme park design to our game design.

Joshua Oreskovich
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+1 on foreshadowing
+1 for directional lighting
+5 for illusional narrative
+3 for the rest .. good stuff.


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