Courtesy of the GDC Vault
is another free lecture video, this time from Game Developers Conference 2009.
In this lecture
, Scott Rogers illustrates how Disneyland's attractions and overall park layout make for excellent real-world analogues to games' world maps, individual levels, and more. As with creating memorable theme park rides, he suggests to allow the game's story to guide design, to use the environment to tell a story, to encourage player movement, and to maximize emotions.
Check out the free video here
Session Name: Everything I Learned About Level Design I Learned from Disneyland
Track / Format:
About the GDC Vault
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