GDC organizers have announced new talks for the upcoming March 2013 conference, including an XCOM: Enemy Unknown art autopsy, audio tricks used in Assassin's Creed III borrowed from film scoring, and EA's survey of successful online game data systems.
These talks are part of the Main Conference, encompassing the Production, Visual Arts, and Audio tracks, to be held Wed-Fri, March 27-29 at the Moscone Convention Center in San Francisco, CA.
In this talk, he will extract the team's visual timeline, showing how they re-imagined a series that is over two decades old. Foertsch will also explain how "adjusting along the way to support the core gameplay can help enhance the players' experience."
Ubisoft's audio team had the challenge of staying true to the brand while creating something different for this chapter's setting in the new world. The duo will present practical examples and anecdotes to illuminate how Assassin's Creed III was scored.
This discussion will cover the common design components found in data systems such as Rockstar's Social Club, the player-created WoWhead, and in particular EA's own Battlelog. These online systems, including high score charts, screenshots, and captured replays, steadily occupy more of players' time when away from the games themselves.
For more information on these or others in the show's growing lineup, check out GDC 2013's official Schedule Builder, which continues to add new talks every week.
Discounted Early Bird registration for all passes, including the Main Conference Pass and Audio Track Pass, is now open on the show's official website, and GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco.