My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 20, 2013
 
3 reasons why Nintendo won’t abandon the hardware market
 
I want to experience games not just play them.
 
Making 2D Games With Unity [1]
 
All You Need is Love [3]
 
Students: Tips for Learning Game Development Over the Summer [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 20, 2013
 
Havok
Havok- 3D Software Engineers (Work in Dublin,...
 
University of Central Florida/School of Visual Arts & Design
Instructor or Lecturer
 
University of Central Florida/School of Visual Arts & Design
Assistant Professor
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 20, 2013
 
Help us support indie
developers with the
new...
 
CastleStorm Releasing May
29 on Xbox LIVE®...
 
Total War™: ROME II
and Company of Heroes...
 
New & Unique on iOS:
Equilibrium - Choose
our...
 
PQube Announces that
MotoGP13 Features
Commentary...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
GDC 2013 adds  XCOM: Enemy Unknown ,  Assassin's Creed III , EA Battlelog talks
GDC 2013 adds XCOM: Enemy Unknown, Assassin's Creed III, EA Battlelog talks
 

January 4, 2013   |   By Staff

Comments Post A Comment

More: Console/PC, Social/Online, Smartphone/Tablet, Art, Audio, Production





GDC organizers have announced new talks for the upcoming March 2013 conference, including an XCOM: Enemy Unknown art autopsy, audio tricks used in Assassin's Creed III borrowed from film scoring, and EA's survey of successful online game data systems.

These talks are part of the Main Conference, encompassing the Production, Visual Arts, and Audio tracks, to be held Wed-Fri, March 27-29 at the Moscone Convention Center in San Francisco, CA.

First up, Greg Foertsch of Firaxis Games gets his hands dirty for an 'Art Direction Autopsy: XCOM: Enemy Unknown.'

In this talk, he will extract the team's visual timeline, showing how they re-imagined a series that is over two decades old. Foertsch will also explain how "adjusting along the way to support the core gameplay can help enhance the players' experience."

For the Audio track, Benedicte Ouimet and Jerome Angelot of Ubisoft will offer how to mix Hollywood film scoring with gaming in 'Assassin's Creed III Music Score: Redefining Musical Standards for the AC Brand.'

Ubisoft's audio team had the challenge of staying true to the brand while creating something different for this chapter's setting in the new world. The duo will present practical examples and anecdotes to illuminate how Assassin's Creed III was scored.

Lastly, technical visual analyst Ben Medler from Electronic Arts will examine several popular online game data sharing and visualizing systems in 'Play with Data: The Many Faces of Online Game Data.'

This discussion will cover the common design components found in data systems such as Rockstar's Social Club, the player-created WoWhead, and in particular EA's own Battlelog. These online systems, including high score charts, screenshots, and captured replays, steadily occupy more of players' time when away from the games themselves.

For more information on these or others in the show's growing lineup, check out GDC 2013's official Schedule Builder, which continues to add new talks every week.

Discounted Early Bird registration for all passes, including the Main Conference Pass and Audio Track Pass, is now open on the show's official website, and GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco.

For more information on GDC 2013, visit the show's official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
 
 
Top Stories

image
7 design lessons from Letterpress
image
How developers mess up immersion (you might be doing it wrong)
image
Market's ready for new consoles, but old-gen surprisingly viable
image
This augmented reality tech was originally a Valve project


   
 
Comments


none
 
Comment:
 




 
UBM Tech