GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Postmortem: Game Oven's Bam fu [1]
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [3]
 
Cracking the Touchscreen Code [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
LeapFrog
Game Designer
 
YAGER Development
Senior Game Systems Designer (f/m)
 
RealTime Immersive, Inc.
Animation Software Engineer
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
 
Treyarch / Activision
Senior Environment Artist
 
Social Point
Senior Game Developer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 7, 2013
 
Bootcamp
 
Indie Royale Presents The
Arclight Bundle
 
A space hero among us
 
Make Family History! 7
Grand Steps: What
Ancients...
 
Who is Harkyn?
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

  Microsoft's IllumiRoom uses your whole living room for video games
 

January 10, 2013   |   By Mike Rose

Comments 16 comments

More: Console/PC, Business/Marketing, Video





Microsoft this week revealed a new proof-of-concept project that attempts to use the living room space around your television as part of your video game experiences.

IllumiRoom utilizes the Kinect for Windows camera, coupled with a projector, to change the appearance of the room around your TV, potentially extending your field of view in the game and inducing an added feeling of motion.

Kinect captures the geometry of your room and then proceeds to project visuals in real-time onto your surroundings. Microsoft says that this augmentation can work to enhance the traditional living room video game and entertainment experience.

The company plans to reveal more about the project in April at the upcoming CHI Conference in Paris.
 
 
Top Stories

image
How Kinect's brute force strategy could make Xbox One a success
image
Microsoft's official stance on used games for Xbox One
image
Gearbox's Randy Pitchford on games and gun violence
image
Why you can't trade items in MMOs anymore


   
 
Comments

A W
profile image
When I first saw that video, I thought it was fake. But now seeing gaming sites adopt it as truth I got to ask, whats the benfit to gaming in this projection method?

Doug Poston
profile image
The benefit? It looks cool and adds to the immersion of the game.

It's another step from "mood lighting" towards "holo-deck". ;)

Carlo Delallana
profile image
Some of the subtler implementations (snow flakes in a Mario Kart-like game) look great and can add some wonderful ambience to your game experience. Tech is a tool, the benefit is in the hands of those who exploit it creatively.

Maciej Bacal
profile image
More chances for Microsoft to take a look around your living room, i guess.

It's going to be so weird to make a game for this. Your title is going to have to take into account the ratio of the size of the TV and the wall behind it to make sure that you display the correct amount of your game on the screen. That alone is whole tons of issues if you want the player to actually see some things in the world properly, since the projected part isn't going to be detailed. Also this thing will require games to render tons more content if the visual quality is to remain the same as it is now.

A W
profile image
I didn't know if this was a response to my question or not. I don't know if the projection thing is very practical, I think more information is needed about this tech. I do know projectors need next to no light to be visually useful. It really is not adding much to the games from a play factor from what I can see. It sounds like it will make a good add on to existing tech though.

BTW I'm guessing the projector is a wireless streaming deal, given we don't actually see the device in the research vid.

Michael Rooney
profile image
I don't think the content being projected would be that huge. Stuff on the periphery doesn't need to be as detailed, it's more there to add ambiance than anything.

If I had to guess it would just use a low resolution but large size projector. Can't see it being useful for every game, but there are some genres it could do very well in (racing games?).

I'd be less worried about the feasibility and development than whether the juice is worth the squeeze to end users.

Lyon Medina
profile image
Personally, I think it looks cool, and its only proof of concept at this point. It's only eye candy for people to be like "OOHHHH, AHHHHHH, WEYUO!" for those of you that don't know that last one is from Kung Pao. I personally love the idea.

Andrew Grapsas
profile image
It's from their research division. It's just them exploring a cool concept to see if it has legs. Don't start ragging on it just yet, it's not a production system. This may be a stepping stone to much more powerful, important gaming components.

TC Weidner
profile image
I think its a cool concept, I think it's just a matter of how hard and how much extra time ( aka money) it takes to incorporate it into a game. If its relatively simple and cheap to add in a game I can see it catching on, if it isn't, I don't see the bean counters allowing for it.

Eric Robertson
profile image
imagine now being able to see the enemies to your left and right who are no longer visible in the game window frame.

Ujn Hunter
profile image
Looks cool to me. It's just like rumble or 3D in that it is unnecessary but cool none the less!

Ben Droste
profile image
I can picture a psychedelic light and sound show while playing a game like rock band, or Rez.
Or a disco ball effect for all your epic karaoke and DDR parties.
Or a haunted house game where the corner of your eye can catch of screen spooks.

I can’t think of anything that where the device would be integral to the experience, but I could see it being an interesting supporting experience in the same way that controller vibration is, albeit at a somewhat greater (and possibly prohibitive) cost.

Camilo R
profile image
I would definitely use this in most of my games, it looks very nice and could certainly add immersion. I could see it becoming an on/off feature that allows players to choose whether to enable it or not.

Jeremiah Bond
profile image
This is a great idea. Setting the psychology of the room will dramatically improve gameplay experience.

Environmental Psychology, UC Irvine

Josh ua
profile image
Why not just use your entire wall as your projector screen in the 1st place? My projector screen is 170 inches right now. No need for this gimmick.

Marcus Miller
profile image
Wow! What a stupid concept.


none
 
Comment:
 




 
UBM Tech