Video: Designers challenged to make a video game bigger than Jesus
Courtesy of the GDC Vault
is this free video of the Game Developers Conference 2011 Game Design Challenge session.
Developers John Romero (Doom
) Jenova Chen (Journey
), and Jason Rohrer (Passage
, Sleep is Death
) presented to a standing-room only crowd three starkly different approaches to designing games as religions.
Romero simulated Christianity by mixing social media with physical play and requiring the winning apostle to kill Romero himself. Chen gamified the library of TED talks, adding social features to allow people to leave better feedback on how they've been influenced by certain speakers. Rohrer created a "holy object" Minecraft
mod that existed on a single USB stick that people could only play in and alter once before passing it on to the next player.
Rohrer's winning concept went on to stir a bit of a holy war
, as written by Wired's Jason Fagone, including the USB stick recipient's three month pilgrimage in Hawaii and a frantic online auction for the game.
Session Name: The Game Design Challenge 2011: Bigger than Jesus
Eric Zimmerman, Jenova Chen, John Romero, Jason Rohrer
Independent, thatgamecompany, Loot Drop, Independent
Track / Format:
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