| Maria Jayne |
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"It is unclear what connection, if any, the task force sees between these events and video games"
I think it's fair to say they see a connection, there would be absolutely zero interest in video games if they didn't. When you have no intention or capability to remove guns from all of your citizens, you gotta blame something else. |
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| Mike Griffin |
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The simulated use of a weapon to injure simulated entities does not place an actual gun against your head forcing you to acquire a physical weapon to injure actual living beings.
An individual's inherent character traits and mental state invokes the pulling of a trigger in violence. The manifestation of that violence may be colored by fictional media influences, but the impetus to actually act out is entirely a byproduct of the individual's inherent character traits. It comes down to the human in question. It is up to those surrounding that individual at any stage of their life to recognize said behavior and act to control or direct it, not hide or protect it. Nor should they -- perhaps unknowingly, by facilitating local access to weapons -- support the physical manifestation of violent and depraved actions in that individual. |
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| John Trauger |
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The American Left has always been big on control of appearance and media input. It's why they rebranded themselves "Progressives", abandoning "Liberals".
In my darker moments, I wonder whether Biden's task force is an inquisition designed to legitimate gun control laws Democtrats walked in wanting. The implied message to us would then be get behind "guns are the problem" or be tarred along with them. I don't know how behind this idea even I am. It's just where my mind goes when I'm feeling cynical, pessimistic and a little paranoid. |
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| Mark McGee |
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While I agree with many of you that video games are not one of the main contributors to violence in society, I'd like to point out 2 things:
1) The media (including us) is not blameless, so we should not be exempt from the discussion. 2) Interactive media has the greatest potential for making positive change in our culture, so while we may not be the primary culprit in causing harm, we can become one of the leaders in something positive. |
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| Scott Woodbury |
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This is what happens when we divert from the real issues due to political rhetoric and misinformation.
Rather than helping people and families with poor or no healthcare deal with illness or counseling the Government will spend millions on a study of video games that has already been accomplished by the millions and millions of people who have grown up playing video games and not killed anyone or committed a violent crime. |
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| Maciej Bacal |
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So if they find a connection between gun violence and video games then owning a gun will suddenly be alright, because people don't kill people, video games kill people. Makes sense.
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| Chad Berger |
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I've worked 10 years in the video game industry.
Young people ages 10 - 20, who spend 4 to 6 hours a day, playing games that 'simulate killing people with semi-automatic weapons, guns, grenades, knives etc' ARE affected. One word. Desensitization. I noticed a common ' anger ' by video game employees against the correlation. Anger often by people who don't have kids themselves, so have zero- knowledge of the subject. If you have kids, everyone notices put on your 6 - 10 year old onto a fighting / combat game, and you'll have problems all week with your child being MORE violent, MORE aggressive with other kids. Let's get real. The #1 seller 2012 a call of duty ' simulated killing ' game. If these kids didn't play these games the likeihood of them thinking to 'really use a gun' on people would be WAY less. Last note Mike - your posts sound like a teenager trying to use www.thesaurus.com to sound intelligent. Stop over compensating for something. Smart people dont' have to 'try' to sound smart. |
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| Patrick Alvarez |
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We have leaders? O.o
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| Thom Q |
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The US has the biggest military for the last 60 years, the most private gun owners, and one of the biggest gun cultures since the cowboys road the land.
It also has the most violent crimes and murders in the western world.. (Also biggest gap between rich & poor, most inmates, worst public schooling etc) The fact that movie & video-game violence is even being raised as a cause of this, again, is pretty absurd. Ostriches don't stick their heads that deep in ground.. It's pretty baffling to watch the whole circus again.. We in the EU play the same games, see the same movies, but have way less violent crimes. Maybe the fact that we can't buy guns and ammo at the mall or in a supermarket has something to do with it? And still, days into the fact that Mr Biden is meeting with some industry big-wigs is in the news internationally, Still no-one steps up (except IDGA) and shows the big stack of studies done on the subject and saying "Can We Please stop this Nonsensical discussion and get back to fixing the problem??" No-one. I bet you ESRB, Activision, EA, E-Line Media, Epic Games, GameStop, Take-Two Interactive and Bethesda and id owner ZeniMax Media won't. |
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| Michael Joseph |
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Violent games cause violent behavior is a no win position.
There are alot of very smart people working in games. But I think too many defense mechanisms kick in on this issue particularly when the argument is worded in this typical way. "Violent games cause violence" is designed to cause a bunch of wheel spinning and goings to nowhere. I prefer to look at the influence of games in the same way as I do the influence of all mass media. There are not only opportunity costs to consuming frivolous media. There IS a learning of concepts that are of dubious value or worse. Money and guns give you dominance and power. Violence solves problems (no blowblack, no real consequences). Diplomacy has little to no value. Empathy is for sissies. Shortcuts ftw. It's not about how you play the game. Winning is all that matters. Points! High scores! The opposition is one dimensionally evil, they are dumb and they are inferior. Civility is weakness. Females are sex objects. Don't you wish your girlfriend was hot like Lara? Being and behaving in an intelligent manner is lame. Getting drunk, high or stoned is cool. Turning your brain off and learning to enjoy stupid tv/games/films is good. Get a Roku. Debate is another word for a yelling match where the last man standing wins. Torture gets results. You're not stupid, everyone else is. Stupid only counts if you're broke and powerless. If you're as unsophisticated and stupid as the bum sitting the in the gutter but you have a fat bank account, you are winning. Vice is exciting. Virtue is for idealistic morons who don't understand how the real world works. Etc, etc, etc. The games industry will never have anything to fear reguarding the "violent games cause kids to snap" argument. It's one of those arguments that will channel us all down a pointless dead-end series of conversations. Go us. Much of the media we consume, much of the media we make will not result in the betterment of humanity nor the world we live. That's just a fact. Indeed it has helped us all become masters of hypocrisy. Hey brother and sister, consume my mind shaping garbage but if you forget to check in with the personal responsibility region of your brain (you know, that region we were all born with) and you end up ignorant, saddled with vices, mental health issues, etc... well that's on YOU. BLAME YOURSELF AND YOUR PARENTS because that is who I will be blaming. I had nothing to do with it. Our marketing department didn't hold a gun to your head making you buy our product even though we denied that it would cause you any harm whatsoever and even though we fought tooth and nail against legislation that would force us to label it as such. (Although if we have to, we'll settle for PG-13, R, M for Mature because they don't adequately describe the depths of the harm and the ratings board will just tally up tits and swear words which are heavily discounted because we've all seen and heard them anyway!!! WHeeeeee!) We just wanted to give you enjoyment and this is how you repaid us? Now excuse us while we brush our teeth without gazing at our own reflections in the mirror. Alas, if only we had all eaten from a tree of knowledge of good and evil and we magically understood in the deepest sense, what made good beneficial and evil destructive. No joy. We have to teach each other. |
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| Nick Harris |
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Arm the school teachers.
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| Michael Joseph |
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Does a baby have free will? Does it have personal responsibility? Or, at what age does it acquire either of these things?
Does free will and or personal responsibility remain intact and uninfluenced and unbiased throughout the life of the individual? Can either of these things be influenced by parents, peers, teachers, media, culture, society? If so, does this not denote a multi-shared responsibility? If not, why not? In other words, are we or are we not our brothers' and sisters' keepers? |
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| TC Weidner |
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If call of duty and the rest want to be accurate, why dont they have blaring babies crying, men women screaming, scented candles packed in the game that smell like black powder, blood, shit and piss. Smoke that fills your room Have the game make little sense after the first few seconds. Thats WARfare on the front lines. Its insanity. Why not portray what it really is?
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| Cordero W |
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Unfortunately, I can already picture the discussion from said "experts."
Industry representatives: "Video games don't cause this behavior. Parents and other media do." Government: "Isn't Video games other media?" Representatives: "Yeah, but we're exempt from it. Go bother the other media. They're more guilty." Government: "We already do and are. We're adding you guys now. Congratulations, you're now considered more important than toys." Representatives: "No! They are more guilty! Leave us alone! We just want to be a niche market who appeals to everyone but doesn't accept any of the social responsibilities!" Double standards, double standards. Video game companies like Activision goes after the easiest money and the quickest emotion to appeal to: violence. It's direct, it's brutal, and is one of our primal instincts. Unfortunately, they care only for the short term gains, and don't realize the consequences of feeding on an emotion that influences outside violent behavior. Broken controllers, broken televisions, and essentially greater stress, something video games are suppose to "relieve." Football has a lot of hitting. But rules are in place to show to everyone that you are penalized for your actions. Hockey has a lot more fighting. Once again, rules are there to penalize foul play. These rules are implanted to discourage this action and acts as a social lesson that violent or destructive behaviors are not good. Then in comes video games. +1 for shooting down that guy. +100 for a kill streak. Then enters visuals, and sound effects meant to elicit good feelings that what you did was a good thing. No rules saying "shooting everyone is wrong. Go all out." It filters into the growing child's head. This isn't about parents anymore. One way or another, kids are still getting access to these games. So instead of addressing this issue professionally, the game industry instead says it's not their fault and continues to not take responsibility for their actions. Stop defending the game industry you know and love, and start realizing its flaws. |
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| Luis Guimaraes |
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If there would be anything I could relate to games as a possible part of the problem, it'd be the escapist nature of power fantasies. In how they might psychologically reinforce the current worldwide high-expectations culture.
Society expectations are good at leveraging that problem, so are comparisons with other people's lives, and so are the act of escaping into a virtual world where you can experience contrasting first-hand simulations of the perceived "happy life". Especially when all good life lessons are intentionally and pamper-y cut away from these, from when games used to be first-hand versions of proverbs as "fall seven times, stand up eight". Character progression, player-centered universe, positive reinforcement, extrinsic rewards, global hero status. If there's a real connection between suicide-types/mass-shooters and video games, it's that they were already trying to escape life in the first place. The global idea that one can only be happy being richer and better than everybody else and being praised all the time and getting all the prettiest mates and the most expensive car and the biggest house is a possible influential reason on a fair amount of depression and suicide cases, of which mass shootings are a small, attention-seeking share of. Sure guns leverage the consequences, give a suicide-type a gun and he might take other people with him, sure. Again, blaming "violence" as a cause instead of seeing it as the consequence it is, is already all the way into the wrong direction. |
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| Carlos Abril |
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There is one fact that can be considered: in most of the countries in Europe and other parts of the world where the people play the same games, see the same movies, there have never been any kind of 'gun violence'. The main difference is that in those countries you can not buy a gun without the proper license and psychiatric evaluation.
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| Justin LeGrande |
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It seems clear that, regardless of political affiliation, the majority of American politicians have almost zero understanding of topics surrounding computer games... everyone deserves who and what they vote for...
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| Justin Sawchuk |
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Why are violent video games a problem but you dont hear a peep about violent movies or TV shows. They have a better lobby, someone who is not going to bend on wounded knee, fold like a cheap suit. The socialists want to construct a nanny state micromanaging every aspect of your life, telling you what you can watch, what you can eat, how you have to think etc.
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| James Clark |
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One of the problems I have seen around the 'media violence' issue (be it film, games, a genre of music or even books) is the value of supposed experts. A report from the Department of Behavioral, Applied Sciences & Criminal Justice (Texas A&M International University) by Ferguson and Kilburn found not only huge issue with bias in the vast majority of reports and experiments regarding media-violence, but also found a great many were using unapproved research methods and measurements.
Take for example one of the industries long time 'oppositions' Mr. Craig A. Anderson. A doctor in psychology who is well enough regarded in his field to have provided an expert testimony for the U.S. Senate on the matter of Video-game violence. During their report Ferguson and Kilburn found Anderson and Bushman using, simply put, maths incorrectly. To quote just one example: "...they [Anderson and Bushman] fail to make clear that they are attempting to convert odds ratios and relative risks into Pearson r effects, which is considered invalid." Overall the level of quality and professionalism in many of the media-violence reports and experiments is strongly lacking, heck in their review many of the studies weren't even controlling 'third' mediating values such as gender and personality. Its a highly interesting read for people who can stomach statics and one I recommend to anyone interest in media & video-game violence (If a little worrying about peoples integrity...) Link to Ferguson and Kilburns Review: http://www.tamiu.edu/~cferguson/MVJPED.pdf |
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| Andrew Lance |
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I’ve never been one afraid to voice unpopular opinions, so here I go.
If you don’t think your environment/culture have any influence on you, you are ignoring everything science knows about the brain. We are all, to at least some extent, a product of our environment (or if we aren’t, effort is involved to NOT be a product of our environment.) Games are a part of environment/culture. In having a debate, the most difficult thing to do is admit your opponent has a point. The key thing to consider though is that yielding a point does not mean agreeing with their conclusions. I agree completely that violent videogames are an influence. But so are violent books, movies, and songs. This leads us to the key questions we should be asking. 1. Are videogames any different from other sources of influence? 2. Are these influences significant enough that they need to be curtailed? My belief, with no science other than my gut, is that the difference between a normal person and a killer is usually not listening to a particularly violent song, reading a horribly brutal book, or watching a gruesome movie. I think only a small fraction of the populace is so unhinged that they would do something like Sandy Hook under any circumstances. Could videogames be a tipping point for such an individual? Possibly. But they are already so unbalanced that it is really just a footnote to a larger issue. Denying any linkage though just makes the game industry appear to be in denial. A measured response would be something like this: “We consider videogames to be no different from other forms of media like books and movies in how they influence individuals. We believe the question of how violence is portrayed is not a question specific to videogames, but one which all forms of media must answer. ” Videogames are a lot like advertisements. Advertisements don't force you to buy anything, but they can expose people to ideas and can influence them. To put it another way- if you don't want to encourage a violent culture, don't advertise for it. Or at least don't act surprised when you get the (partial) credit you are due. |
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| Dust eyes |
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One "industry" after another pointing fingers at each other. Arms are in many games. We've been stomping goombas out since the 80s. Parents leave game consoles out because they are "safe" while the gun gets locked in a safe.
Un supervised mature 18+ activities are the problem. Lack of supervision and parents not doing "studies" of their own kids. That is the problem. Classrooms reads books and teachers tak about the content. Parents shoul do the same with "videogames" |
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| Matt Cratty |
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I hope that there is a STRONG word of rebuke headed Joe Biden's way.
I pity that man's brain living for that many years without oxygen. |
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| Eric Robertson |
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Yes Biden, we know what you are after.
Don't hold the people in the killer's life accountable (or just the killer himself), that doesn't get you votes, so you hold the evil corporations accountable. That is strictly catering to your bitter and out of work voter base, and continuing to be part of the problem, not the solution. |
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| Troy Walker |
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... and how exactly am I suppose to protect myself from large rioting mobs or an corrupt government force in the future if you take my assault weapon away from me?
just sayin'... don't think it could happen? http://www.laweekly.com/microsites/la-riots/ |
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| Joe McGinn |
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Really this is all just a lot of NRA hand waving. Look, a bee! Look, a video game! Look, a comic book!
(Thank goodness no one is looking at the guns.) |
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| Altug Isigan |
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I hope they won't forget to take a copy of America's Army to the meeting so that Mr.Biden can sign it for them. :P
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