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  Video: Developing games that make people healthier
[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]
 

January 14, 2013   |   By GDC Vault Staff

Comments 1 comments

More: Console/PC, Social/Online, Smartphone/Tablet, Serious, Design, Video





Courtesy of the GDC Vault is another free video from GDC 2012. This session covers the efforts of three developers creating games combined with health goals.

Jane McGonigal's SuperBetter, an online game with a mobile app, encourages building physical, mental, emotional, and social resilience. ShapeUp co-founder Rajiv Kumar speaks about his success of adding social games to employee wellness programs to promote physical activity, healthy eating, and weight loss. Finally, GreenGoose founder Brian Krejcarek discusses making all of life a game, including Apps for teeth brushing and bathroom etiquette.

Session Name: 'Health IT! Enterprising Approaches to Combining Health and Games'

Speaker(s): Jane McGonigal, Rajiv Kumar, Brian Krejcarek

Company Name(s): Social Chocolate, ShapeUp, GreenGoose

Track / Format: Game IT Summit

Overview:This session looks at three projects that are doing just that, leading the way for games to become the first-line of defense for individual and organizational health.

First up is an update on Jane McGonigal's SuperBetter, an online game with a mobile app designed to build SuperMario Health with four kinds of resilience: physical, mental, emotional and social. In this quickfire talk, you'll hear insights from a user-driven development process based on user-tests in both clinical and organizational settings -- from Ohio State University's hospital to Zappos Corporation.

Next up is ShapeUp, an exciting startup in the field of employee wellness that uses social networking, gaming and incentives to improve health. ShapeUp’s social games promote physical activity, healthy eating, and weight loss among employees of large corporations and members of health plans. The company has expanded rapidly over 5 years, now covering 2 million people in 93 countries and working with clients like Aetna, HP, Cleveland Clinic, and Sprint who are using games to improve the health of their populations.

Wrapping up, Brian Krejcarek, founder of GreenGoose will be presenting on making all of life a game -- with little wireless sensors. Taking on everyday obstacles and things we do in more playful way is a new kind of game we're exploring for all ages. What if the hours spent sedentarily playing casual games online could be extended to the real things we do around us? Maybe it's just a smile and a little humor to change our daily habits toward a healthier and happy lifestyle.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.
 
 
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Comments

Dave Ingram
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This looks really great, but when I tried to sign up and play I got an "Under Construction" message. Unfortunate.


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