Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 24, 2014
arrowPress Releases
April 24, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


Video: The making of 1984's Marble Madness Exclusive

[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]

January 16, 2013 | By GDC Vault Staff

January 16, 2013 | By GDC Vault Staff
Comments
    5 comments
More: Console/PC, Programming, Design, Production, Exclusive, Video



Courtesy of the GDC Vault is the fascinating postmortem of Atari hit Marble Madness given at the Game Developers Conference 2011.

Marble Madness designer Mark Cerny went from being a punch card programming hobbyist and master of arcade games to an Atari employee at age 17. He thought the job would provide fame and fortune, but quickly he learned otherwise.

In this postmortem, Cerny explains what really went into and came out of the business and development of the Marble Madness software and hardware. He revisits scrapped plans, such as implementing touchscreen and motorized trackball controls, and discusses how the game's length may have caused declining profits in arcades.

Session Name: Classic Game Postmortem - Marble Madness

Speaker(s): Mark Cerny

Company Name(s): Cerny Games

Track / Format: Game Design

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.


Related Jobs

Gearbox Software
Gearbox Software — Plano, Texas, United States
[04.24.14]

Graphics Programmer
Turtle Beach
Turtle Beach — San Diego, California, United States
[04.24.14]

SENIOR C# SOFTWARE ENGINEER
SOAR Inc.
SOAR Inc. — Mountain View, California, United States
[04.24.14]

Unity 3D MiniGame Programmer (and Designer)
Wargaming.net
Wargaming.net — Austin, Texas, United States
[04.24.14]

Technical Director










Comments


Kenan Alpay
profile image
Amazing and inspiring talk.

Jonathan Jennings
profile image
I bought a midway classics collection and while a few games like 720 downhill and joust stuck out to me I don't think i enjoyed any game more than marble madness, and this is over 20 years well after the games release. i really enjoyed this talk and am happy to hear what occurred during the development of one of my favorite gems

Josh Foreman
profile image
Great and interesting talk.

Nathaniel Grundy
profile image
Someone should do a comparison of success rates between Atari's arcade games in the 80's vs the IOS and Android marketplace today.

Nathaniel Grundy
profile image
Someone should do a comparison of success rates between Atari's arcade games in the 80's vs the IOS and Android marketplace today.


none
 
Comment: