We're getting used to hearing about subscription-based MMOs adding a free-to-play mode in order to attract more players, but rarely do we hear the inverse.
reports that the Russian version of Astrum Nival's fantasy-themed MMORPG Allods Online
is adding a subscription option to its traditionally microtransaction-based business model.
The subscription mode eliminates access to the game's item shops, putting all players on an even playing field -- meaning no one can "pay to win." The mode seems aimed at those interested in skill-based PvP combat.
Details (in Russian) available here