We're getting used to hearing about subscription-based MMOs adding a free-to-play mode in order to attract more players, but rarely do we hear the inverse.
Massively reports that the Russian version of Astrum Nival's fantasy-themed MMORPG Allods Online is adding a subscription option to its traditionally microtransaction-based business model.
The subscription mode eliminates access to the game's item shops, putting all players on an even playing field -- meaning no one can "pay to win." The mode seems aimed at those interested in skill-based PvP combat.
Hrm. Allods was completely crippled because of their F2P strategy (as far as gameplay and progression are concerned), so I'm interested to see how this will affect the game. I guess, however, that I'm not interested enough to go back and check it out again... the F2P was truly atrocious and underhanded.
the link to http://massively.joystiq.com/2013/01/16/allods-online-russia-opens-up-subscripti
on-based-server/ is actually in English