Courtesy of the GDC Vault is another free session video from GDC Online 2012.
In this lecture, notable industry critics Mattie Brice (San Francisco State University), Jenn Frank (Infinite Lives), and Leigh Alexander (Gamasutra) address gender in games. The subtopics include gender assumptions, alienating game experiences, minorities in games, and how games handle love interests.
Speaker(s): Mattie Brice, Jenn Frank, Leigh Alexander
Company Name(s): San Francisco State University, Infinite Lives, Gamasutra
Track / Format: Game Narrative Summit
Overview: The knell for broader representations of gender in games grows ever louder and more insistent, but games are slow to embrace new voices on gender and sexuality. This is in part because of a lack of diversity on dev teams and the challenge of speaking from experiences outside your own. What are the factors in this challenge, and how can thoughtful interactive storytellers move forward? In this discussion-oriented session, three outspoken women in game criticism share views, experiences and ideas.
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