Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 4, 2015
arrowPress Releases
September 4, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


'I failed to find Vigil a home.'
'I failed to find Vigil a home.'
January 25, 2013 | By Staff

January 25, 2013 | By Staff
Comments
    3 comments
More: Console/PC, Business/Marketing



"I failed to find Vigil a home. Having just finished a product, Vigil was farthest from release of their next game, and we were not able to garner any interest from buyers, despite a herculean effort."
- Jason Rubin reflects on his accomplishments -- and, in this case, failures -- during his short tenure in THQ's final days in an interview with Game Informer.

Read the whole thing here.


Related Jobs

YAGER Development GmbH
YAGER Development GmbH — Berlin, Germany
[09.04.15]

UI Programmer (f/m) - Flash and/or Scaleform
Pure Imagination Studios
Pure Imagination Studios — Van Nuys, California, United States
[09.03.15]

Unreal Developer
Insomniac Games
Insomniac Games — BURBANK, California, United States
[09.03.15]

Engine Programmer
Insomniac Games
Insomniac Games — Burbank, California, United States
[09.03.15]

Senior UX Designer









Loading Comments

loader image