"I failed to find Vigil a home. Having just finished a product, Vigil was farthest from release of their next game, and we were not able to garner any interest from buyers, despite a herculean effort."
- Jason Rubin reflects on his accomplishments -- and, in this case, failures -- during his short tenure in THQ's final days in an interview with Game Informer.
Honestly I wasn't happy about Jason Rubin taking over the reins for THQ and in the end he wasn't able to save them :( THQ really was one of the few publishers I didn't hate.