Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
July 1, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


'I failed to find Vigil a home.'
'I failed to find Vigil a home.'
January 25, 2013 | By Staff

January 25, 2013 | By Staff
Comments
    3 comments
More: Console/PC, Business/Marketing



"I failed to find Vigil a home. Having just finished a product, Vigil was farthest from release of their next game, and we were not able to garner any interest from buyers, despite a herculean effort."
- Jason Rubin reflects on his accomplishments -- and, in this case, failures -- during his short tenure in THQ's final days in an interview with Game Informer.

Read the whole thing here.


Related Jobs

Turbine Inc.
Turbine Inc. — Needham, Massachusetts, United States
[07.01.15]

Senior Mobile Software Engineer
Bigpoint
Bigpoint — Berlin, Germany
[07.01.15]

Senior Live Producer (m/f) - Berlin - 3742
Bigpoint
Bigpoint — Hamburg, Germany
[07.01.15]

Senior Business Development Manager (m/f) - Hamburg - 3653
United Front Games
United Front Games — Vancouver, British Columbia, Canada
[06.30.15]

Lead Game Server Engineer









Loading Comments

loader image