GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Postmortem: Game Oven's Bam fu [1]
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [3]
 
Cracking the Touchscreen Code [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
International Game Technology
Lead Artist
 
Gameloft - New York
Senior Programmer
 
LeapFrog
Game Designer
 
YAGER Development
Senior Game Systems Designer (f/m)
 
RealTime Immersive, Inc.
Animation Software Engineer
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 7, 2013
 
Bootcamp
 
Indie Royale Presents The
Arclight Bundle
 
A space hero among us
 
Make Family History! 7
Grand Steps: What
Ancients...
 
Who is Harkyn?
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
Gameloft growth continues: Annual sales rise 27 percent
Gameloft growth continues: Annual sales rise 27 percent
 

January 29, 2013   |   By Frank Cifaldi

Comments 2 comments

More: Smartphone/Tablet, Business/Marketing





Premium mobile and tablet-focused publisher Gameloft is continuing to see growth.

While its full fiscal results won't be released until sometime next month, the Paris-headquartered company revealed on Tuesday that sales during the 2012 calendar year totaled 208.3 million Euros (around $280.9 million), up 27 percent from 2011.

Gameloft focuses on high-quality, cross-promoted titles with instant at-a-glance appeal. The majority of its releases are tied to existing licensed properties, while its original IP games take design inspiration from popular console and PC games. Its latest announced game Blitz Brigade, for example, was described by Pocket Gamer as an "'homage' to Team Fortress 2."
 
 
Top Stories

image
How Kinect's brute force strategy could make Xbox One a success
image
Microsoft's official stance on used games for Xbox One
image
Gearbox's Randy Pitchford on games and gun violence
image
Why you can't trade items in MMOs anymore


   
 
Comments

Christopher Thigpen
profile image
Laying off 250 people always has a beneficial consequence for the bottom line.

Bob White
profile image
Now it's just a matter of time before the "indie" bubble burst right along with the AAA downsizing epidemic. The market simply cannot support BOTH formats. Not in it's current ratio.

The question is who will be left when it's all said and done? I'll give up gaming if there are no more AAA titles, but I must admit taking a dump and playing Angry Birds is a great pastime.


none
 
Comment:
 




 
UBM Tech