| Johnathon Swift |
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Just fire Ricitielo already. "Oh shit, we're doing awful, uhmmm, stop spending money on marketing? And... hope to god our continuous pumping of sequels doesn't go the way of Call of Duty, Guitar Hero, Tony Hawk, and every other non Nintendo franchise out there. Yeah!"
Is there some sort of Vegas betting thing I can get in on for when he gets fired, or do I just have to buy stock at the right time? |
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| Joshua Griffiths |
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Handheld and indie gaming are on the rise. Meanwhile AAA console game sales are declining. What are indie games and handheld Iphone games known for? Fun, fast, simple, and above all innovative games.
Publishers like Activision and EA just keep pumping out the same first person shooters changing almost nothing, throwing their hands in the air unable to figure out why sales are declining. When Call of Duty, Madden, and Halo top the sales chart literally every year you know there's a big problem. |
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| John Flush |
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When I see the EA logo on it I don't even bother to look into what it is. They make "M" games, kid games, and sport games. None of those really appeal to me because I'm looking for a game for mature audiences that I can play in front of my kids. Besides the occasional sports game I only need to buy once every 4 years (because they never change it) what do they have that fits into my family while still entertaining me?
and don't get me started on the push to force everything to online and connect to their servers, project $15 and the desire to never sell a complete game near release, and the absence of collectors editions for those that waited for the whole package. Fine I won't buy their games. Doesn't hurt me, there are a bazzilion indies and small studios making stuff I actually want to play (though the press won't give them any buzz). |
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| Bob Johnson |
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EA hasn't made money in eons. Amazing considering they have a handful or two of very popular franchises
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| steve roger |
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Face it EA the game was a disappointment. I have it and it just ain't worth a buy at full price during the winter quarter. It came off as dull, rushed and pretty much a wasted effort. Stop blaming console sales for your crappy development decisions.
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| Eric Geer |
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I tried playing the demo of MoH Warfighter a couple of weeks ago and was just disappointed. The thing that really got me was the lack of fun there was to be had with it. They went for ultrarealistic--and IMHO ultrarealistic is rarely fun.
When I got 20 min into the game--I was just floored with all the bad design and story decisions--it was just bad. Don't blame losses on the market, when the blame should be on a shitty game. |
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| Matt Cratty |
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So let me get this straight.
You released a rotten game, and you blame the franchise and drop it? I just picture their board room as a bunch of old men in badly tailored suits asking each other "do you know what to do?" |
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| Ramin Shokrizade |
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EA has done almost exactly the opposite of what I've recommended for the industry in my last 30+ articles. The results are predictable (and were, in fact, predicted). I find it a bit disappointing when management blames the market for their performance when they can't be bothered to study up on what is going on in that market.
On a side note, I don't know how many at EA are old enough to remember this, but before there was MoM (Masters of Magic) there was a game called MOM (Mail Order Monsters). It was one of the first great EA titles imo. A multiplayer remake of something like that could do very well in the spaces EA is trying to expand into now. If they really want to beat some old franchises, I think they could do better to apply modern technology to some really great classics that would appeal to relatively new gamers. These new gamers make up most of the market right now. |
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| Bob Johnson |
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Back in early 2006 EA had ~$3 billion in cash and equivalents and zero debt.
Now they have ~$1.4 billion in cash and debt of $550 million. This was a lost generation for EA. They essentially lost $2 billion dollars. And who knows how many shares of stock they issued as compensation instead of cash bonuses. I didn't count. |
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| Erin OConnor |
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If only there was a way for EA to reach more customers.
Thats right. Steam. Just a thought here (and I know thinking is a stretch for you EA executives) but maybe removing your EA catalog from Steam was a BAD idea. http://www.penny-arcade.com/report/editorial-article/retro-city-retailers-why-st eam-is-important-and-how-competing-services-need |
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