| Jimmy Albright |
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I agree 100% with his opinion on the steam box. It's frustrating to see so many gamers jump on a bandwagon for a product they know nothing about based on little more than sheer fanboyism. From what I've personally heard so far, the steambox sounds like a rather niche product, and that's coming from someone with a rather extensive steam library.
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| Kujel Selsuru |
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I Agree with Mr. Riccitiello on the perception problem we as an industry and culture have but I dissagree with his views on the Wii U, Gabe Newel and his steam box.
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| William Johnson |
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"we remain bullish"
I think that i is in the wrong place and they're missing a t in bullish. |
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| Joe Zachery |
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EA is going to be negative on anyone, and anything that will not play by their rules. AKA their Origin Online Engine! The point is they are a company that is only some what success due to monopolies they hold over license properties. As we seen with their Basketball game without the real names they have a below average product. If EA was to lose the NFL license to allow other groups like 2K to compete with them. Madden would suffer the same fate. Medal of Honor Warfighter also showed they can't compete against Activision in the FPS genre as well. EA if I was you I would try to make as many friends as possible, and not so many enemies.
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| Merc Hoffner |
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'Never count Nintendo out, but we're going to count Nintendo out...'
Dude, good luck with $100,000,000 productions on two of your three available console platforms, 'cause if they don't work out you may be out of a job. Who am I kidding, you've held the seat since 2007 - to keep your seat through that much 'hardship' means you're probably unshakable. Oh well, captain, down with the ship and all that. Here's to 5 million sales of Dead Space 3. My advice? Port a necromorph slicing minigame to the Nintendo eshop and then blame it for your quarterly losses and use it to back up your investment position. Two birds, one stone. |
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| Joshua Oreskovich |
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Excellent points in each category, short-sighted conclusions in each category.
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| John Maurer |
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I'm really suprised that with all this talk of declining sales, bankruptcy, violence, and uncertainty about the future that no one is really sighting the economy for anything. It upsets me because I believe its producing alot of false-positives in terms of perspective, kind of like over-thinking a simple problem.
I mean, has anyone of the researchers who are conducting this research and the CEO's who are "forcasting" these sales ever tasted desperate? If you can't relate to "mad with misery", you probably won't understand, but a good rational person who is forced to endure the way many are enduring now can find themselves so far gone that yea it does seem easier to just climb a clock tower, blow away some bystanders, and let the authorities do what you couldn't bring yourself to do. A bit of vengance before oblivion. We've a generation of young people who have been jobless or working mimimum wage jobs holding masters and phd's (my wife knows someone in that age group who went to school to be a pharmacist, but the best he could do was two part-time jobs, one at Nike, and another at AMC). Step out of the ivory tower, visit us commoners, and you'll see first hand how people outside of the bubble are starving to death. For those who read this and live in southern california (the heart of the U.S. game industry), why not take a stroll through Santa Ana, West Covina, Corona, or the San Bernardino. It'll smack you in the face like you insulted its mom. You want to know why console sales have gone down? Your consumer base is broke man! Why are tablet, smart-phone, and face-book game sales seeing growth? Games on these mediums are cheap or outright free to play (trial or otherwise), and people who enjoy games as a past time just want to keep that alive. New systems come out with all these bells and whistles and that's awesome, but if its got a stellar price tag your not selling to many buddy, sorry. Has nothing to do with the games or the systems themselves, it has everything to do with your audiences means of purchasing them. The big 3 are pushing out new consoles now, and I tell you its not only going to be Nintendo who is suprised by their lack sales. You want to sell more games for console/PC (which is the prefered medium of most who enjoy gaming as a past-time), make them more affordable. The only one I see doing that is Steam. Its not online connectivity or stellar graphics with 3D features (a terrible idea by the way, 3D is cool sometimes, but I'd wadger that I'm not the only one who is a little annoyed with 3D games and movies), its a solid player experience. Most of the earlier titles for the (as of now) current gen blow the latest stuff away, hands down. Were I a Sony/Nintendo/Microsoft/Valve CEO, I'd focus less on making a"next-gen" product and more on making current-gen affordable. I'd also encourge some risk and let go of some of the endless sequels (not forever, just enough for them to be missed) and start pushing some new quality IPs (not in terms of graphics or being able to post my trophies/achievement on facebook, or any other online functionality you can think of, but in providing excellent experiences). Maybe I'm outta line here, and its not just this article but many, but I read these articles everyday and the rational behind them just never seems complete. |
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| John Maurer |
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@Jimmy
First off, I don't condone piracy, period. Second, if you think $1K is small potatoes, then I'd love to come over for dinner. Fact of the matter is you have an entire age demographic that would argue that $1K IS expensive. Its only been in the last couple of years the current gen games have become more affordable. You saying that now that this has been accomplished we're gonna throw out more costly equipment required to purchase to play? You have a point, the methods and pricing hasn't change much, but the state of the world has, and the industry is not swingin with that. I'm no stranger to game industry culture, I know exactly what it takes to push a current gen title to market. I've seen publishers spin their wheels trying to get "online features" and silly little stuff like "cloth effects" stable enough to submit to a console manufacture, and its BS. New console are coming out and that's awesome, but why not focus on making current-gen more cost effective and allow the average consumer and the industry itself a chance to catch up? My argument centers around knowing your clients, not only their tastes but their means. We can meet both if we trim the fat in the development process and post-pone new console's until the economic environment becomes a little less hostile. More emphasis on development tools for the developer (which can be reused again and again provided the medium doesn't change) in an attempt to lower develpment and retail costs as an example is a good spend, getting cutting edge grass effects just right, not so much. I 'm not blind to the effort the industy is putting into their products and consumers, but I'm saying the current solution is not a match for the current problem. Folks wanna cry about studios shutting down, (and I know EXACTLY how that feels first hand) but no-one is pushing a strategy that jives with the times. Things continue as they are, we're gonna see more of it. In regards to new IPs: Console manufactures need to push more solid 1st party titles, and publishers/developers need to trim down the sizzle and remember their still selling a steak. I don't care how good it looks or how many sides you throw on it, crap still tastes like crap. I'm not paying top dollar for a remix, give me something new and entertaining or go away. Otherwise the average consumer is gonna wait till they can get it used and cheap and the developer/publisher can go cry victim to GameStop. |
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| Christopher Plummer |
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I appreciate John's [Maurer] candor and I mostly agree with where he's coming from. Unfortunately, the costs will continue to be high because everyone keeps fighting over the same slice of pie.
I don't believe the consoles are the problem though. The Wii, the DS, the PS3, the PSP, and the XBOX 360 are all great systems that cater to a wide range of gaming tastes and have expanded the market. It's the publishers. They are at fault for the higher costs and the totally unnecessary bells and whistles that are considered must-haves to break even now. They're saturating the market with the same things because they're not bringing new people in. Case in point would be the gap left from the decline of the Wii and DS growth - this is a SOFTWARE problem but everyone ran away from it because it didn't fit their processes. It's almost as if they believe that the responsibility for audience growth potential falls solely on the shoulders of larger conglomerates willing to lay down billions to push new hardware. I can see how this makes sense if they were being forced to do this against their own will. Why work hard when you can just ride the coattails of someone bigger than you? But I can't make sense of it when the guy who's supposed to provide the long-term vision of the 2nd largest game publisher in the world is saying it. |
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| Bob Johnson |
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EA lost $2 billion this generation. Absolutely mismanaged they were.
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| Erin OConnor |
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I am suprised that EA didn't announce that they were going to produce their own gaming console (The Origin Console) and make their EA catalog only available on their gaming hardware.
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| Zach Lyle |
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How many years will it take until EA is just a bad memory?
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More: Console/PC, Business/Marketing