My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2013
 
Using Small Studios As Stepping Stones In Your Career [1]
 
How Can You Find Jobs At Blizzard if You're an Artist?
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust [1]
 
Gamasutra Blog Guidelines - Updated and open for discussion [13]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2013
 
Trendy Entertainment
Community Manager
 
Six Foot
Community Manager
 
MegaMada
Lead Game Designer
 
Amazon Game Studios
Software Development Engineer, Game Technology
 
Amazon Game Studios
SDE Lead, Game Engine Evangelist
 
Sojo Studios
Generalist Game Engineer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 21, 2013
 
GAME confirms pre-orders
for Xbox One
 
EA ANNOUNCES BATTLEFIELD
4 FOR XBOX ONE AND...
 
Microsoft unveils Xbox
One: the ultimate
all-in...
 
NEW EA SPORTS IGNITE
ENGINE TO POWER EA
SPORTS...
 
Crytek’s
CryENGINE® 3 Already
Primed for...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
Amazon launching its own virtual currency this May
Amazon launching its own virtual currency this May
 

February 5, 2013   |   By Mike Rose

Comments 4 comments

More: Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing





As Amazon looks to more fully enable game developers through its various online distribution services, the company today revealed its own virtual currency, which can be used by customers to purchase game and in-app items.

Amazon Coins can be purchased for the Kindle Fire tablet, and used via the Amazon Appstore. The company says that the new currency will provide developers with the opportunity to drive more traffic to their games, and increase monetization as a result.

The initiative will launch in the U.S. in May, and Amazon says it will give away tens of millions of dollars' worth of free Amazon Coins to customers, as a means of tempting users into purchasing more.

As usual, Amazon Appstore developers will continue to earn their standard 70 percent revenue share when games and in-app purchases are made using Amazon Coins.

Developers who already have apps or games in the Amazon Appstore don't need to do anything to capitalize on this move, as the functionality will be added automatically.

Those studios outside of the Appstore who want to get in on the act are advised to add their games before April 25, such that the monetization avenue is prepared in time for launch.

More details can be found on the Amazon Dev blog.

This is the latest move by Amazon to attract game developers to its online store. Most recently, the company's 'GameCircle' and free-to-play linking were put in place, showing that Amazon is serious about taking on the mobile competition.
 
 
Top Stories

image
Xbox One is Microsoft's biggest move for living room domination
image
Opinion: Xbox One is a desperate prayer to stop time
image
Xbox One's preowned games strategy involves a single-use code
image
Unity's mobile licenses are now free


   
 
Comments

James Coote
profile image
As long as people can still have the option of using real money to make IAP or buy games on the Amazon store. If people are forced to buy amazon coins to then use on IAP etc, then I think this will be a bad thing for consumers and developers.

For one, it'll obfuscate how much the player is really paying, as even if the currency is pegged to the dollar, a consumer from say the UK may find their 1 Amazon coin's real value fluctuates, or is worth a non-round number like 67p. That will put a lot of consumers off

As well, it would mean an extra step before being able to purchase (having to buy amazon coins with real money and/or top up the virtual coin account before making a purchase). Again, that will lead to fewer sales and be a bad deal for customers and developers

Tom Baird
profile image
While I agree with you that it's bad for consumers and developers, Microsoft has shown that consumers will accept it (at least on a closed platform, like Xbox, or Kindle for Amazon).

Amazon may see more spent (due to loss aversion of leftover coins, and difficult to convert values causing people to round costs down incorrectly), to offset the people who refuse to buy into the system on principle.

It's still a dirty trick psychologically(that I think is overall very destructive), but MS has shown that people don't seem to care enough to refuse to use it, and it doesn't look like MS is too upset about their choice to use points.

Tom Baird
profile image
"The initiative will launch in the U.S. in May, and Amazon says it will give away tens of millions of dollars' worth of free Amazon Coins to customers, as a means of tempting users into purchasing more."

I read that as: We will give every user just slightly less coins than it takes to purchase anything, so that they feel compelled to buy tokens just so they can use the ones that were 'free'.

Maybe I'm just cynical...

E Zachary Knight
profile image
That is practically what Facebook did when it did its own currency. I remember going through all my games and finding nothing for sale that I could use my free FacePoints on.


none
 
Comment:
 




 
UBM Tech