My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 20, 2013
 
3 reasons why Nintendo won’t abandon the hardware market
 
I want to experience games not just play them.
 
Making 2D Games With Unity [1]
 
All You Need is Love [3]
 
Students: Tips for Learning Game Development Over the Summer [2]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 20, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
 
Treyarch / Activision
Game Systems Designer
 
Airtight Games
Environment Artist
 
Toys for Bob / Activision
Concept Character Artist
 
App Minis LLC
Senior Unity Game Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
May 20, 2013
 
ArtOfBytes Integrates
Brand-New Google Play
Game...
 
Spanish Indie Game
Company Kickstarts New
Concept:...
 
Our first game, Trave,
has now been released.
 
The Deal goes Fourth!
 
NEW GUNCRAFT TRAILER
ANNOUNCES
‘METEOR...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor

 
THQ lets go of executives Farrell, Rubin and Kay
THQ lets go of executives Farrell, Rubin and Kay
 

February 6, 2013   |   By Mike Rose

Comments 6 comments

More: Console/PC, Business/Marketing





As the saga surrounding THQ's decline winds down, with each of its assets and studios sold off to various publishers and developers, the company today revealed that it has let go of its last remaining key staff.

In a short and to-the-point SEC 8-K filing late last night, the company announced that it has terminated the employment of CEO Brian J. Farrell, president Jason Rubin (pictured), and CSO Jason Kay with immediately effect.

Farrell recently said that, while he was happy to see that the majority of THQ's studios and games had found new homes, he regretted that that not every employee would have a job elsewhere.
 
 
Top Stories

image
The laws behind Nintendo's Let's Play crackdown
image
7 design lessons from Letterpress
image
New layoffs reach Trion
image
How developers mess up immersion (you might be doing it wrong)


   
 
Comments

John Woznack
profile image
"Farrell recently said that, while he was happy to see that the majority of THQ's studios and games had found new homes, he regretted that that not every employee would have a job elsewhere."
---
Self-reference, or precognition? (Both perhaps?)

marty howe
profile image
Ok THQ are gone now, enough. Lets have some articles on winning publishers, not losers.

Carlo Delallana
profile image
On the contrary, further examination of how an organization failed could lead to more insights on how to avoid a similar catastrophe.

Andrew Webber
profile image
Yes, much like how studying war has kept us from having any new ones!

Carlo Delallana
profile image
@Andrew - your reply makes absolutely no sense and completely misses the point I was making. By your argument we should get rid of History as a subject matter entirely.

Doug Poston
profile image
@Andrew: You analogy fails on the assumption that people studying wars are trying to prevent new ones from happening.


none
 
Comment:
 




 
UBM Tech