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Video: The 5 best - and 5 worst - ways to network for a game job
[Note: To access chapter selection, click the fullscreen button or check out the video on the GDC Vault website]
February 8, 2013 | By GDC Vault Staff




GDC Vault highlights from the 2012 Game Developers Conference a free lecture on the 5 best and worst practices to network for jobs, presented by now senior recruiter for Crystal Dynamics, Lindsey McQueeney.

Some of McQueeney's tips for job match-making success include online networking, local groups and communities, conferences and events, and friends. She also offers practical examples for each, such as joining a local IGDA chapter and volunteering.

Session Name: gHarmony: Networking Your Way into Acquiring Your True Love Job Match in the Game Development Industry

Speaker(s): Lindsey McQueeney

Company Name(s): then 38 Studios/Big Huge Games, now Crystal Dynamics

Track / Format: Game Career Seminar

Overview:Feeling unwanted or ignored? Having trouble forging lasting relationships with game studios and developers? Concerned that it’s your breath, your BO, or worse?
Join senior games industry recruiter, Lindsey McQueeney as she addresses the top 5 best and worst ways to make an impression, with a focus on appropriate networking, as well as provides actual Developer anecdotes regarding their first forays into networking their way into the industry.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.


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Comments


Terry Matthes
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Good talk. I though the fact Lindsey really stressed linked in surprising. I've never really considered joining, but according to the talk a lot of game devs use it.

Jonathan Jennings
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I have met a and got into contact with several developers through the use of Linkedin it also seems like several of the studios i have interviewed with have used it to " Screen" me to some extent and make sure I am real and have done what I claim on my resume.

I still have to say attending local user groups is my favorite form of networking though, especially when everyone sits back to have a good time and just chat .

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Jonathan Jennings
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you definitely have a point Dave i do have more recruiters in my network than i know what to do with, however i have gotten a chance to reach out to some fellow developers in my local area. i kind of consider it sifting through coal for a few nuggets of gold lol. and as you said i get to keep in contact with former contacts i no longer work with.

James Strange
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Very informative and helpful lecture. Its tough to sometimes stand out, when you are competing against others who are just as talented (if not more so) and competitive in acquiring the job. I look forward to using these tips to improve on my chances.

Patrick Khuu
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Thank you to Lindsey for the insight and sharing her knowledge and experiences with us. As an aspiring game designer that's merely a "young grasshopper" right now, this was very helpful.

I was wondering if someone could tell me whether there is an appropriate time to create a profile, say, for LinkedIn. I'm currently still in school, learning the core basics of level design, production workflow, and modeling. I don't quite have a portfolio or anything like that, so not sure if having a profile (with nothing much to show) really matters at this time.

Rafael Brown
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I've used LinkedIn for the past 7 years or so. It started as a way to find and keep in touch with former colleagues. Gradually it became a way to find jobs as well. I'd recommend setting up a LinkedIn Profile as a student, but keep it bare bones. And then just add to it with every job and project you work on. I've used it to check out people I've hired and evaluated, and I know I've been evaluated in the same way. It doesn't need the full detail that a resume does, but it can give a certain legitimacy to your resume. In fact, I've had people use LinkedIn to find and communicate with mutual contacts to ask about me and not bother for references. For that matter I've done the same.

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John Trauger
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What do you do if you loathe netowrking? concede the advantage to those who like it I guess. Use it anyway as bast I can.


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