In the latest postings over the last seven days, Gamasutra's jobs board
plays host to roles in every major discipline, including opportunities at Vicarious Visions, Bethesda Softworks, SCEA, and others.
Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.
It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.
Some of the notable jobs posted this week include:
Vicarious Visions: Senior Environment Artist
"Vicarious Visions, developer of numerous award winning games, including Skylanders Spyro Adventure, Guitar Hero: On Tour, Tony Hawk, and Marvel Ultimate Alliance 2 is seeking a passionate, motivated, and experienced Senior Environment Artist to join our team of talented developers in creating next generation games for the Xbox 360, PS3, and Wii platforms."
Bethesda Softworks: Community Manager
"Bethesda Softworks, one of the premier creators of entertainment software, has been producing quality games since it was first founded in 1986. As part of the ZeniMax Media Inc. family, Bethesda has access to some of the most talented artists, designers, and programmers in the industry. Bethesda Game Studios is the award-winning studio that won 2006 Game of the Year awards for The Elder Scrolls IV: Oblivion, and 2008 Game of the Year awards for Fallout 3."
Sony Computer Entertainment America: Senior Systems Administrator
"The Senior Systems Administrator position is responsible for designing, implementing, and maintaining internal and customer facing environments and a heterogeneous IT infrastructure with concentration on Microsoft technologies. This position will also provide escalated level help desk support to local users."
Activision: Associate Producer - Call of Duty
"Activision is seeking an Associate Producer to join our Call of Duty production team. Associate Producers are generally responsible for the day-to-day management of entire sections of the game's production with a key focus in project coordination and execution. These sections can be the management of particular work pipelines, including supporting development requests, legal clearances, external vendor management, user testing, QA, ratings board submissions, PR and PR asset support or localization."
Panic Button: Software Engineer (Multiple)
"Founded in 2007 by industry veterans, Panic Button is a video game studio doing a bunch of diverse work (console through mobile), and we're growing. At our core, we're a reputation-based studio that takes on challenging work, and we deliver on our commitments. We have a solid history as an agile game developer specializing in co-development, ports, full game production, and original IP. We have great relationships with the massive talent pool available in Austin and around the world, and that lets us grow quickly to meet project needs."
Orbotix: Game Programmer
"Assist a small team to create games and gaming interfaces that utilize the Sphero API. Brainstorm new augmented reality gameplay elements and concepts. Create cutting edge augmented reality gaming experiences. You will work closely with both the others on the software development team as well as the hardware engineers during implementation. Assist in implementing new game mechanics that bridges the reality of Sphero with the virtual connected environment of the smartphone in a complementary way."
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