Courtesy of the GDC Vault
is a free lecture given at the Game Developers Conference 2011 by Dead Space 2
art director Ian Milham on taking EA's sci-fi action sequel "beyond horror."
Where Dead Space
was accessible, believable, relatable, and immersive, Milham shares that Dead Space 2
team sought to add variety, memorability, and more character. The team did this by mixing up the colors used and adding dramatically different environment designs, enemies and "epic moments" that players would talk about and remember distinctly after the game.
Session Name: Beyond Horror: Art Directing Dead Space 2
Electronic Arts Redwood Shores
Track / Format:
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