"We'll justify that $60 price point. We'll give people hours and hours of gameplay on a daily basis for months and years to come, and that's still where the heat is for the true gamer."- Sony Computer Entertainment America president and CEO Jack Tretton tells CNBC that the reason people will upgrade to its PlayStation 4 is because "there are more gamers than there have ever been before," and those gamers want triple-A titles enough that they'll justify buying a new console to play them.
| Ian Fisch |
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So what if retail game sales declined 24%? We're at the end of a very long console lifecycle, and the growth of digital sales has been huge.
As for the Wii U, why spend $350 to play the same games you can already play on your Xbox 360? Also, if Gakai is everything that Sony is promising, who's to say that PS4 games won't soon be playable on PC's, android tablets, and other gadgets consumers already own? So no big console investment required. |
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| Leon T |
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People already pay up to $50 for 10 hours of gameplay and sometimes less and now they know those games can't be played on the new PS4. Unless they are added to the streaming service that is. So at least the low userbase of that one gaming streaming service that went out of business will be happy.
"And what of Sony's own Vita? If players purchased expensive machines based on games with high production value alone, why did Sony have to reduce its sales forecast twice since launch?" To this point I hope that Sony is smart enough to set the price low. The 3DS, Vita, and now Wii U has had rough starts and the only device that is turing that around so far is the 3DS after a big price drop. |
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| kevin Williams |
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Each division of Sony has bet on the premiss that they understand their CORE audience and still can create product for them! If they are wrong this empire comes down! And already they have dropped the ball on cameras and phones!
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| Marvin Papin |
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The start of the console could be a little bit lower. Even if there's more gamers, they are awaiting gameplay and play pleasure. to many games today are not worth buying and speaking is not enough. Show us thing like portal, journey, the unfinished swan, alan wake, zelda, rayman... new cool stuff with story or gameplay or both and ensure a lifetime. But if we look at the actual game base, sick*'`°`"'. Moreover, if you say to the player that he will "just" stream games, arghhhh'''.
The retail market and so the used market brought us to the "giant industry" video games are and that not for nothing(?!). Will player will see in that incoming generation the experiences we actually lack from. or Will they take a look at what will come to decide if they'll jump in. Sincerely when i see killzone, this is not the kind of game i expect. It's just a shooter with some QTE and specific actions, not even a cinematic in the demo, the CoD way :'-|. I hope they'll be smarter than nintendo and the -40yo housewife's dusty wii who don't care about a new one- player base (ok a little bit strong, but sincerly... look at the game announcement while releasing 3DS xl... :''''-| ). |
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| Dennis Crow |
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Why is this article in the "News" section? Since the author makes his opinion clear, shouldn't this be in an editorial section?
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| Benjamin Quintero |
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It's hard to say what the future holds. Maybe they are right to assume that things have slowed because people are frankly just bored with where the bar is. Film is in a constant cycle of trying to 1-up themselves in each crazy action movie that comes out and that same audience is likely expecting the same from video games. Granted, that is not everyone, but it's a pretty big friggin chunk of them.
Cinema 4k quality BluRay and video game content is the future of entertainment now that they've finally realized 3D was (yet again) just a brief fart in the wind. Now it's time to get back to what matters, using the hardware to make the software better. Less gimmicks, more games. Hard to argue with that. With the path that Microsoft has been painting (the all-in-wonder media center; advertisements on the front page) I think I may save my pennies for a PS4 this generation, especially if Microsoft plans to continue monthly fees to use FREE apps like Netflix, and focus their development efforts on what amounts to All Kinect + Halo as their first-party push. That is not a broad portfolio and to be honest I just can't take another Halo... |
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| Mike Griffin |
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I admit I tend to own Sony consoles for the 1st/2nd party studio stuff. Sort of like most people's relationship with Nintendo consoles. Sort of like owning a Sega machine back in the day for the great Sega-produced titles.
There's enough of a history there now with Sony, a game development culture going back to PS1, that I've come to sort of need a PlayStation console for just a handful of franchises, often from the Sony-owned or exclusive studios. And I'll probably want a PS4 for those games. A lot of them will likely be bloated $60 monsters. But I'll want to see those franchises/studios re-emerge on that new hardware. So, Jack, you got me there. |
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| Jay Anne |
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Yes, costs are going up while sales are going down. How is it that nobody is presenting any serious solutions to this?
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| Johnathon Swift |
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"Trends" trends are always, questionable.
Surely cheaper, free to play content has become big. But the biggest titles, Call of Duty excepted, are selling more than ever. Borderlands, Assassin's Creed, The Elderscrolls, and etc. are all bigger than they've ever been. That's not a decline, what's declined is the middle stuff. The things in between Triple A big budget games like Watchdogs and small grossly popular games like Temple Run and Angry birds is in a big muddle. Minecraft and etc. Sometimes they hit it huge, often times they don't. And they all seem to be made by indie guys with maybe a bit more money/time/experience than the average mobile game. And since they're indie, and get funded via Kickstarter or something, they end up on the PC. Right this second that's half the top 20 bestselling on Steam, with the other half being Big Triple A stuff. Chivalry, Kentucky Route Zero, Garry's Mod, Euro Truck Simulator 2. All of this "niche" stuff, bigger than you'd want to play on a tablet, much smaller than your latest Bioshock or GTA, is sitting on the PC, on Steam. If Sony can bring that stuff to console gamers, if they can make development for the PS4 easy and accessible enough, then they'll do well. Maybe great. |
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| GameViewPoint Developer |
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These are very strange comments. As the article suggests it's almost as if they just don't see what's been happening in the mobile game space over the past 5 years. For example I won't be surprised if some of the big AAA development studio's get bought by big mobile publishers.
Doesn't feel me with confidence for the PS4, but as with the Wii U I wish it success. |
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| Bob Johnson |
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I think Tretton is right. Smartphone and tablet gaming isn't replacing console gaming. I mean come on. Anyone thinking that is smoking something. The experiences aren't comparable.
People will pay $60 for great experiences. IF they are crap they won't pay. |
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| Katie Chironis |
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"Ff you're someone who considers themselves a true gamer, and wants to play the most powerful devices and the most deep enriching gaming experiences, you're not going to find yourself migrating down the food chain, other than to maybe kill some time or to complement that core gaming experience."
I'm not sure if it's even possible to be more condescending. "True gamer?" what even is a "true gamer" to Sony? A male exclusively-console gamer age 16-30? |
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| Amir Sharar |
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Despite the "true gamer" comment, it's reasonable to expect all sorts of experiences on the PS4, from movie-like experiences, to simple and accessible games that can be played and enjoyed by anyone. With that in mind I think there is an element of truth to that "true gamer" comment where you would need to desire traditional console games to really want the PS4, and they are very ready to pay upwards of $500 for that.
The question is whether the general public will pay hundreds of dollars for that. The draw of BluRay is gone. Netflix can be streamed on any device nowadays. You are left with games. Games that will likely also be found on cheaper competitor machines that may not look at great but still play just as well. You would need exclusives to really push your machine. Will these exclusives stick out so much that the general public will drop $400-500 for it? As a gamer I'm extremely excited. I value Sony's push to make cutting edge hardware to make mindblowing visuals. As an investor I'd be very skeptical and wouldn't adopt the same risk. There's a few too many similarities to Vita where the Vita didn't accept the reality of cellphone and tablet dominance and didn't take enough cues from that. Tablets and cellphones have captured the general audience and are not niche products anymore. Rather it's the Vita that looks to be the niche product. Despite it being fantastic hardware-wise and having a decent selection of titles available for it. With the PS4 pushing hardware at the expense of an affordable price, just for one competitive advantage, it bears the risk of being niche. Personally I hope that these fantastic visuals do indeed create a new market and gets the general audience excited about gaming. Movie and TV tie-ins where the game characters look nearly indistinguishable from the live actors? That could get the mass public excited. Forget CoD, take the Walking Dead game series and make it look real. |
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| Val Reznitskaya |
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Tretton seems to be flat out stating that more processing power and memory is what creates a "deep, enriching experience." That kind of thinking about sums up my problem with AAA these days.
Fully-realized experiences come from developers who start iterating on all aspects of their games as early as possible. But AAA studios are often pressured to create graphics that take full advantage of the hardware, so it takes a long time for their projects to fully come together. Add the financial pressure of maintaining a large art team, and it's no surprise that we have so many low-risk titles, bloated with filler content to justify a $60 price tag. This isn't to say that big budget console titles can't be deep or enriching - many turn out amazing despite development obstacles. And there is certainly an audience for games with large, beautifully rendered worlds and realistic simulations. But Tretton assumes that that's the only audience worth acknowledging. Sony needs to wake up and realize that there's more to a game than its polygon count. |
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| Dave Long |
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Ye gads - the decline in hardware sales over the last couple of years _and_ the Wii U's poor showing are very much related, and not to the PS4. They're related to the Wii abandoning its core gamers for a consumerist fad, doing very well out of that fad, the fad coming off over the last couple of years and, surprise surprise, those casual consumers not all jumping on the Wii U. They are not broader industry trends, they are Ninty playing its own game.
Declining retail sales of software, on the other hand, is being affected in no small part by digital sales (noting here that the PSN is much further ahead than XBL and Ninty's e-shop on this front). Hell, PS3 already does free-to-play, and Sony made a point that PS4 would as well. There is currently an install based of 150 million HD consoles, which already do digital games (Sony and devs make money off them too ;)). Last year, there were over 20 million HD consoles sold worldwide, n the 6th year of a console lifecycle. That sounds like a fairly big market to me! The author seems to be stuck deeply within their own particular silo, and unaware what's driving broader industry trends. |
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| Jason Chen |
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I personally despite the term true gamer or hardcore gamer. To me there is only "gamer" people who players games are gamer. people play on different devices/platforms because of what they have and how much they have to spent on. it is true that mobile devices are taking a big chunk of main stream gaming pie, for many reason, but you have to admit the experience is completely different! mobile gaming is for killing time, console/pc or event 3ds/psp/psv are consider main stream gaming(at least to me). we all have different taste when it comes to games. at this current economic status. people pay what they can afford. but no matter how you look at it console is still consider main stream when it comes to gaming. now that console are adapting online and introducing could, it is fair to say that console is finding it is way to get the online gamer back to console. Console is not dying, it is just going through a transition. package itself is going through a transition to digital. Console no longer just to play games, it is becoming a social platform. p.s those big publisher who are making the big bucks from mobile and online is somehow finding their way back to console. Console is able to deliver experiences that no other platform can besides, PC, but too much piracy on PC. then again, console is become more like a PC.
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| Michael Joseph |
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Pardon my ignorance, but are major consoles popular in China and India or is the PC king in those countries? Is there some potential with India's & China's widening\booming middle class (is this true or am I making it up?) for next gen consoles to dramatically increase sales by making a bigger effort there to help local developers in those respective countries create games that are more culturally relevant?
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| Jeremy Alessi |
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My Wii U was justified by Mario Chase alone but since then it's become the weekend party machine because of Call of Duty two screen online multiplayer. Sony looks to be cloning that concept with screen beaming to the Vita. It's interesting to see what Sony has done. Many of the same concepts present in the Wii U are part of the PS4 but on steroids. The biggest problem I see is that you need a Vita and a PS4 to get the same living room experience as Wii U. The share button is cool but it doesn't bring people together in the same room. I'm sure it will be fun but there's just something about having people right there for real sharing that can't be replicated with a video on Facebook. It seems like something I'll use a couple of times and then move on, not an experience that I'll remember fondly.
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| Lincoln Thurber |
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Bottom line comes down to this, "Do we think Sony can sell enough systems and sell enough software to those systems?"
I do, because I interact with gamer every day who buy PS3 games. I interact with people every day who enjoy their consoles over all else. Sure you can find a vocal minority of any sort of gamer that will say, "No this other thing is the future!" You can find people who swore smartphones would have already killed all other gaming, but that didn't happen yet. You can find PC aficionados who swear gaming PCs are simpler now, we are on the brink of a PC future. But what you find are the same arguments that where used a decade ago to say the same thing. I tend to see gaming as being very much like kitchens. Every few years a the home food preparation industry starts selling everyone "the new gadget". The gadget does what one of the staple items (cook top, over, refrigerator, work surface, preparation knife-fork-spoon) in the kitchen does, but it does it better. Blender! Food Processor! Bread-maker! Steamer! Espresso maker! They things are great they make what you COULD do with your oven, refrigerator, or other tools and makes the prep of one item easier. But they come and go from most peoples lives. The same is true for gaming. There will always be the "standards" of big device called a computer, medium device called a console, and a handheld device. They will change form, but they will always be there. Then there will come the "specific use" hot new items. Such items come and go, sometimes they stay relevant for a decade, sometimes they come and go quickly. That hard part is separation of what sticks and what does, and how long it sticks. How do you separate the toasters from the toaster ovens. Or, separating the French presses from the coffee makers. People want things toasted and people want coffee but how they get it varies. Coffee makers stay, but the French presses come and go. Toast stays, but some consumers get toasters and some get toaster ovens and each group will stay with that solution for long periods before switching. |
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| Carlos Rocha |
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Well, I, for one, say, Thank you Sony, those are the words I really wanted to hear. I will be one of the first customers (well, actually it depends on what Microsoft will do). But yeah, I REALLY want a new console, new experiences, and not more games for my mobile devices. Actually, scratch that, I want a goddamn good game that really stays with me after beating it on my phone or tablet, but seriously, there haven't been any. Nice distractions, nothing really amazing.
That's my view as a consumer at least. AND as a developer, I'm very curious as to how that self-publishing model will work for independent developers. |
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| Nicholas Heathfield |
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Sony has recently been a sort of champion of games as both entertainment and art, and I hope the PS4 is successful - because it would be a much poorer place without them, these days.
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| Dave Smith |
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I'm on board with this.
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| wes bogdan |
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The real question is regardless if wii u is just 2 wii's duck taped together if gamers feel more validated and parents feel better that their old games still work and accessorys still work will translate into more sales for nintendo and less for sony /ms who invalidate everything that came before.
I know when switching chipsets if you've strayed too far from tbe original design emulation is the only way to go back however that doesn't explain no ds 3 on 4 through that might be the holdup on ps3 b/c as they make ALL ps 3 games work with a ds 4. |
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| wes bogdan |
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As for true gamer nonsense i consider myself a hardcore gamer and am planning to buy the ps 4 however that doesn't mean i only play killzone and cod...i'd rather have uncharted which has more story than either kz,cod or something original like journey or valkarie chronicles or even 3d dot game.
Certainly big movies do well like the new die hard but despicable me 2 will likely sell more tickets and movies like the hobbit take to long to make/don't come around enough that hollywood could survive on them alone and it's the same for gaming really great AAA games will sell but releasing a new version each year will burn people. The cash cowwill be dead and a replacement must be found...i still expect something like journey to resonate with more people than your a badass now go forth and kill everything. |
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| Joe Zachery |
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Sony is hoping the same gamers who let their PS2's US and soon to be European market. Be overtaken by the 360 this generation instead of upgrading to the PS3. The same gamers who on average bought more 360 exclusives than PS3 games. These gamers who didn't support the Move, and currently the PSVita. So now that Sony is offering a new console these same people are supposed to jump on board. Didn't happen for the PS3 or Vita so why should it happen now. The PS4 has no BC to any current disc and with their new digital plans. Sony selling the PS4 for a lost most likely this generation. They are going to charge everyone for their online services. Similar to Microsoft to make up for the hardware loses. I really doubt even hardcore Sony fans want to pay to stream games they will never own. Since they currently won't pay for games at retailers. Sony is taking a huge chance with no evidence that's it the right decision. After the piracy of the PSP in the western market. The complete failure of the PSPGo. The PS3 lack of generation control at any time during this cycle. The lackluster sales of big exclusive titles this generation for example Playstation Allstars, Twisted Metal, LBP games, Modnation, and Killzone. Finally we have the currently situation of the PSVita worldwide. Doesn't seem to me Sony has thought this out to well.
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| Ary Monteiro Jr |
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The media is packed with articles like this, isn't it? They make the assumption that the audience for videogames is all the same when it's clearly more diverse, but it seems that only dedicated gamers and some industry people are aware of that fact. Journalists should research on this before jumping to conclusions, the mainstream crowd that only plays 0,99 cents phone games wouldn't touch a game console anyways, they were lured to the wii because of the whole 'physical activity' involved, once that fad was done they left the product to die.
Call of Duty is the biggest event in the enternaiment industry isn't it? I think that says enough about the potential market for 'core' experiences, but publishers and studios seem lost in how to effectively tap this potential, 'Skyrim' is the complete opposite of everything the 'analysts' and media journalists say are the trends of the videogame business, it's a massive, time consuming, complicated game and it still captured the minds of millions, Minecraft is another oddity that was insanely profitable, and even titles that are even less 'gamey' like Heavy Rain and Walking Dead also enjoyed enough commercial sucess. What points me to the reasons why the wiiu is failing, it's not because of competition with tablets even though the system has one, Nintendo failed to show a compelling reason for people to move from the 360 and PS3. It is the 'core' market that Nintendo needs now, with the competitor's new products just around the corner the audience is certaily on a wait and see approach and they know that, they're rushing to improve their online service and announce whatever new titles they can show, like the ones at their 'direct' broadcast weeks ago. I won't make any predictions but the end of this year will be very interesting. |
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| wes bogdan |
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If sony's smart they'll put ps cloud in plus but keep away from the privilege of playing on ps4 where online gaming remains free as does streaming netflix unlike Xbox where even though i pay the isp and netflix ms has a privlage of playing on xbox fee which can go up anytime,anywhere.
Differences from Xbox must be maintained otherwise it's just Sony live 2.0 and noone needs that. I can see their cloud being extra butif it's not part of plus then you're splintering the userbase between basic,plus and plus with and without cloud andeven cloud with and without plus. |
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| Dan Eisenhower |
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I feel like this article would make sense if Sony's "Playstation Meeting" didn't emphasize ubiquity and the inclusion of tablets and smartphones so heavily. One of the first things said by Andrew House was,
"we'll show you the many ways in which the living room is no longer the center of the Playstation eco system. The gamer is" Soo yeah, this article seems like the textual equivalent of a cable news channel that sensationalizes information in order to get ratings. "Meteorological reports suggest that it will rain Wednesday. Up next, how to prevent your baby from drowning is a horrific flood." |
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| Brad Borne |
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AAA games sell millions of copies at 60 bucks each. At the end of an unnaturally long console cycle. Yep, better start making .99 cent cell phone games for other companies' platforms.
Why did I even write this comment... |
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| Kevin Fishburne |
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If Gran Turismo 6 releases exclusively to the PS4 we'll end up buying one. Or I will, anyway.
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| Tim Borquez |
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All I can say is the only reason I purchased my PS3 was for the games that only the PS3 offered. So if they know exactly what I want and it's going to be on PS4, I'm buying a PS4!
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| david canela |
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Just a detail, but:
"According to a recent report by SuperData, the money spent on microtransactions of free-to-play games in the United States rose 42 percent last year." Errr, yes, so a still rather new business model shows large percentile growth? Without more context, That reeks of one of those impressive figures evangelists throw around to convince you to buy into whatever fad they're selling (not saying f2p is just a fad!). It's like comparing an emerging market's relative economic growth figures to those of an industrialised country and deducing the latter is suddenly insignificant... |
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| Justin Sawchuk |
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Temple Run 2 had 50 million downloads in 2 weeks, I guess everyone should tell them that they arent "true gamers", I bet they wont even sell 50 million PS4s in 2 years, they did sell more IPADs in that time. LOL is the biggest game in the world with 35 million active users, all you need is 1 reasonable size company to make a MOBA on mobile and its all over but the crying. They dont care about hardware they care about the gamers otherwise PC would still be king.
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| Jack Matthewson |
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Honestly, if he's talking about all the new gamers that the Wii and mobile gaming have brought into the fold, then winning them over will be all about price point. This is the only place that Sony could seriously scupper themselves right now. Releasing the PS4 at a similar price point to the PS3 will be a massive mistake in my opinion. I think the initial performance of the PS3 and the current performance of the Vita in terms of sales testifies to that. Features and services are all awesome, AAA launch titles certainly help, but no one's gonna be dropping $600 on a new console again.
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| Sahle Alturaigi |
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I know this is not exactly a constructive comment, but what is a "Gamer" or, even more so, a "True gamer?" I feel like that's becoming a word lots of people are throwing around, but have no clear idea what the definition for it really is. (At least in my case... :s).
On a side-note, I am just as likely to get any other console out there. Just as long as it tickles my fancy. :P |
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| Dan Eisenhower |
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The other point this article misses is that while the popularity of cheap and free games is escalating, the profitability of those games is not. Despite the openness of iOS and large cut they take on App sales, Apple does not make enough profit on games to really be considered a "platform holder." They get all their money by jacking up the cost of Apple hardware.
Games like Temple Run where some lucky few designers get wildly rich overnight are the exception, not the rule. Its sort of a dangerous thing to go romanticizing this future world where game creators are all starving artists, and we're just standing around talking about "ludic theory" and wearing skinny jeans or whatever. So people might find Tretton's comments about "real gamers" condescending or "sexist" apparently (warning: the girl who cried wolf gets eaten in the end), but iOS games haven't just failed on content but also in terms of business, and that's important to recognize. Digital distribution and different ways of parceling out content is crucial to the industry's future, but if you don't make video games a premium product, video games won't make money, they won't have cultural relevance, and episodes like THQ and 38 Studios will continue to unfold. Use tablet and smartphones to make conventional gaming smarter, not to dumb down our experiences. |
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| Ben Droste |
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If Sony thinks I'm going to spend hundreds of dollars to play a slightly higher-res Kill Zone they're dreaming. I think the rise of mobile and indi PC titles have shown that visual superiority is no longer the primary driving force in hardware upgrades.
The social features of the PS4 look interesting, but I'm not prepared to pay large sums of money for those features alone. As an interesting aside, an iPhone 5 costs $799 in Australia for the 16GB model (the PS4 is likely to cost a similar amount if previous consoles are anything to go by), and some people are prepared to pay for that small upgrade EVERY YEAR, let alone every five or so in the console cycle. Obviously a smartphone does a lot more than a Playstation, and you can't fit a PS4 in your pocket, but clearly people ARE prepared to spend comparable amounts of money MORE OFTEN if the justification is there. |
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| evan c |
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I think the problem with the true gamer or core market is that they're fragmented between portables, PC, XBox, Nintendo and Sony loyalist.
Meanwhile the mobile market is only divided between iOS and Android. Casual gamers maybe flaky, but the lack of fragmentation makes their market to be massive. I hope Sony's strategy works out. I don't want the casual market to dictate the future of gaming... |
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| Geoff Yates |
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The way I like to think of a "true gamer" and I think this is what Tretton is referring to is the individual who:
* Owns two or three consoles every generation (generally keeps them for replay later). Possibly a PC gaming rig; * Very knowledgeable around games and the gaming industry; * Spends a small fortune on games every year; * Spends the vast majority of their leisure time playing games and when I mean games I mean games that a just a tad more sophisticated than Temple Run and Angry Birds. So if you haven't heard of or played Borderlands, World of Warcraft, Bioshock, Mass Effect, etc. than its kinda meaningless. Like saying I run a few miles a week so therefore I'm a athlete. Your not you just like being fit and exercising. BTW there is nothing wrong with enjoying playing games (my wife likes playing games on her iPad) I think when its your main hobby your just taking it to another level. That is what I think Tretton is saying by a true gamer. Whether Tretton believes you can transition from liking games to a main hobby only time will tell. I do however believe the Wii showed us that isn't the case. |
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| Jorge Molinari |
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The last three consoles I’ve owned in chronological order: PS2, Xbox, Xbox 360(twice due to RROD)
For next gen, it’s looking like a PS4 or a Steambox for me. I don’t think I’ll be able to use any of the streaming features on PS4, but playing back a game session and being able to save any clip would be epic. I would love having this for my Spelunky and BF3 games. The rumors of the next Xbox having worse specs than the PS4, along with it shipping with Kinect 2.0 makes me think they want to be next gen’s Wii. (While the Wii U may play the role of last gen’s SEGA.) If only Sony had made the same Xbox controller. I hate the Dualshock feel and stick layout. Its touchpad and “mee to” Kinect feature were also a letdown. Motion controls be dammed. Anyway all this amounts to me going having a “wait and see” approach for next gen. Based on what I’ve seen and read up to this point, here is my list of next gen consoles, in order of likelihood that would purchase one: 1. Steambox- I’m willing to pay a large premium for having the best graphics and modding capability in my living room. The games will be cheaper so that will offset the high upfront cost. The only thing that worries me is getting owned in BF4 because I would like to play with a gamepad and everyone would be using mouse and keyboard. If I had my way, full picture should disable mouse and keyboard in shooters. If this were implemented I’d get a Steambox for sure. 2. PS4- Probably the better spec’ed console and now developers don’t have the cell processor issue to contend with. 3. Wii U- Playing Mario and Mario Kart with HD graphics. 4. Xbox 720- My current favorite is dead last. Likely lower specs than PS4, emphasis on Kinect and other “entertainment hub” features. Also I’m sick of paying for Xbox live. I will miss the controller so much. Other than the d-pad, I feel this controller cannot be improved, it is nearly perfect. Can be used with a Steambox! |
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| Jorge Molinari |
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5. Ouya – Forgot to include it in my original post because, well… I probably would not set this up in my living room even if someone gave one to me as a gift. A non-mobile device to play mobile games. I’m sure there’s a market for this but to me this is simply the worst of both worlds.
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| Robb Lewis |
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Most people seem to think that it's an either / or situation. You either play a console or a PC or a smartphone game. I think that's a very narrow way to look at the possibilities. What seems to be overlooked in all of this is that the overall number of consumers who play games has expanded dramatically since the introduction of the last gen of consoles. This is fantastic news. But what's also changed is one can no longer define a gamer as one who owns a console. Essentially gamers are mass market. Just like the millions of diverse people watch movies either at the theater or at home. It's expanded and become mass market because we have so many more choices - both on the devices we can play AND the finances we pay or not.
When markets get large they segment and with games they types of games appeal to different ages. Where as in my teens and twenties I had tons of time to play many hours per day I no longer have that luxury with family and kids. The younger generation, one the monopoly of consoles, now see smartphone and tablet gaming as viable gaming platforms that also allow them to connect with their friends from anywhere without needing to go home and play in the living room. Tretton and Yoshida speak of Angry Bird gamers migrating up but I think they are just not explaining it right. I think it's more about choice and the ability to use the right game platform for the right game at the right time. The bigger strategy might be for Sony to think open. They should focus on enabling the games across multiple platforms to share a more open gaming experience, with the PSN being the cloud gaming hub and open online, not just through my console. Think of a game experience that can be played using multiple platforms - not as a port of the same game experience to other devices but rather a game where I can play core, big screen style of play on my console and have companion quests / challenges on my smartphone or tablet, each experience designed for the platform and each game play contributing to the overall game progression. Some games would require all platforms be used and other might just be on tablets and smartphones. But all of them would communicate and share data with the PSN. An open platform would allow gamers to play any games without a console but this could provide Sony has a better oppty to convert users to consoles if they are already a community member of the PSN. Providing gamers with an open gaming experience where they can play anywhere on any device just might provide Sony with the second wind they need to continue the race and regain its once dominant position. |
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| R Hawley |
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True gamers don't even need a console. They have shelves lined with decades of great games that are still playable. Definition wars aside.
All Nintendo needed to do is launch a HD Wii. The Wii won simply because the controller is easy to understand. Couple of buttons, easy to pickup. You don't need years of game training required to operate a baffling dual-shock or 360 controller. We gamers and developers forget how intimating these things are because we've evolved with the hardware. The Wii-U has moved backwards, offering a baffling array of confusing controls melded it to something the size of a tea-tray. Our household used to be a poster-child of video game consumption, broad age range, every console available, high-income. In the last 2 years we've not been engaged at all, this is reflected in declining sales, studio closures and consoles struggling to find their place in the market again. A smartphone can connect you to a game store in a few seconds. On the Wii-U it can take 20 seconds just to present you with a menu. Ugh. Consoles and games are even overlooking simple usability issues like this. It's not acceptable anymore, the competition is there now. |
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| John Flush |
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"PlayStation bets the farm that 'true gamers' are enough to sell its new machine" - you know the more I think about the headline the more I would have to say that PlayStation is going to lose their farm. The more comments I read, the more people I talk to... There just isn't anything to push the next generation of consoles and gaming in general.
Poor people can grind free to play. Rich people have a PC with a controller attached to it by now. Only exclusives would have them buy a console - or the sake of saying they have one. Mid-range people is all you have left and they need something new to draw them back into gaming. Sequels won't do it. More of the same don't do it. Sharing their gaming habits isn't going to do it... and there just isn't enough 'true gamers' out there and catering to them is only going to hasten the collapse. Every console generation has had a hook. NES - Arcade in your living room SNES - "Great looking" games in your living room PS / N64 - The PC in an easy to configure and control system. 4 Player splitscreen. PS2 / GC / Xbox - A better looking PS / N64 generation with a start of 'online' Wii / X360 / PS3 - Motion control and control simplicity - Online gaming - mostly a removal of splitscreen except for the few exceptions. Wii U / PS4 / X720 - Online sharing? I want to believe 'better looking' but with all the indie games who cares about looks too much anymore? Playing the console away from your TV? Are any of these hooks that are going to usher in the next gen? Does anyone care? |
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| Matt Cratty |
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I'm just glad PC games will look better now.
Well, the 3-5 per year worth playing, anyways. But, the premise of this article just makes me shake my head. What are they supposed to do? Throw in with Nintendo or Apple? The battle for the "non-gamer" market is done. And of course its down 24 percent. The writing has been on the wall for months that the current console generation is a lame duck. |
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| Mike Griffin |
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He's basically looking to hobbyist gamers to establish the PS4's demographic/early installed base.
As for the "graduation effect": I'm a firm believer that anyone who begins to focus more heavily on their preferred leisure activity may indeed graduate from casual interest to hobby interest, it's just that plenty of people (during this renaissance of accessibility) are entirely satisfied with never graduating to hobbyist gamer status. Yet they're spending more, in some in-app upgrade cases, on casual interest than a comparable hobbyist is spending. However, buying power is not an implicit indicator of interest level. On the other hand, there's also a huge demographic of gamers for whom it has become impossible to step backwards, down from focused daily hobbyist to intermittent-occasional player. I count myself among the latter. Do I play more short-session, casual time-friendly games these days? Certainly, but that's entirely due to their vast availability. I've always been a Generalist gamer, so I've simply welcomed other forms of game design into my life besides strictly traditional template core titles. But there's no going back from hobbyist. Meandering laterally to other flavors of game design, absolutely, but I'm not trading in my Porsche for a Yugo anytime soon. I'm too deep. I'll always save a spot for the core experience, high production value, hobbyist gaming. That being said, in the history of game consoles we've never had so much choice -- from the high end to the low end, any genre and many new hybrid genres, in all manner of price ranges. And there are games for "true gamers" (a challenging way to say hobbyist gamer) in all of those genres and price ranges. We're not in a terrible place, just traveling through a transitional period where more people are playing games than ever, and they're picking from the broadest spectrum of video games the industry has ever known, with more revenue-generating options than ever. Can you bet the farm on a bubble that may burst? Which bubble risks bursting anyway? |
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| Jeremiah Bond |
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I'll buy a PS4 for a damn good game. Truth is, we only buy the next big thing for the next big thing. We don't buy for hardware but the software and utilities that come with it.
Back to the basics. The PC allows for any game to be enjoyed, particularly sandbox and customized/modifiable games. The PS4 and XBox offer up glimmering hopes of the future. What they must offer is box office experiences. How they define that is by giving experiences that we enjoy and new stuff we don't expect. You can't go wrong providing the same experience enhanced. You'd do better giving a good common experience more fully developed... and enhanced. |
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| Jason Chen |
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In the end a strong library of games and strong developers makes the console sale! I will get ps4 just to play Destiny (if it delivers what they promises).
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| Carlo Delallana |
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Well, can we, as inides and AAA developers at least agree on one thing....real money gambling is probably the worst thing to happen to games in decades.
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| Titi Naburu |
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What's the point of buying a console, if people already have phones, tablets and/or personal computers. My answer is: better hardware, or better games. Console-exclusive games are the reason why Nintendo still exists. The Wiimore and Kinect are key for the existance of Wii and Xbox 360. What's PS4's unique selling point?
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