Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 29, 2016
arrowPress Releases
May 29, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Crunching Retro City Rampage down to an authentic 8-bit game
February 27, 2013 | By Frank Cifaldi




The story behind last year's Retro City Rampage is well known by now: programmer Brian Provinciano started the project as an authentic prototype running on Nintendo's classic NES hardware, as a proof of concept that a game like Grand Theft Auto 3 could have existed in the 80s.

That prototype ended up inspiring him to ship an actual multiplatform game which, while a close homage to the system, "cheats" in various ways and does a lot of tricks the NES wasn't capable of. But now that the game's out, Provinciano wondered: could he take the work he'd done and squeeze it back into a genuine game capable of running on the old NES, outdoing his now-ancient 2004 prototype?

The result is what he calls ROM City Rampage, a simple demo showing that a lot of his game actually was possible. In the video above, Provinciano details what he had to do to get the game running on the ancient-but-mighty 6502 processor, how he cut corners to display as large of a map as he could, and what concepts like "bankswitching" and "vblank" mean for those of you who never had the joy of working with old hardware.


Related Jobs

Glu Mobile
Glu Mobile — Toronto, Ontario, Canada
[05.27.16]

Senior Game Programmer
Game Circus LLC
Game Circus LLC — Addison, Texas, United States
[05.27.16]

Game Server Engineer
Cold Iron Studios
Cold Iron Studios — Santa Clara, California, United States
[05.27.16]

Senior Game Programmer
Psyonix
Psyonix — San Diego, California, United States
[05.27.16]

UI Artist for Rocket League









Loading Comments

loader image