All finalists will be playable at an expanded IGF Pavilion on the Game Developers Conference 2013 Expo floor from March 27-29, 2013, at San Francisco's Moscone Center.
This year's 'Road to the IGF' series continues with interviews on games such as the "spaceship simulation roguelike-like" FTL by Subset Games, the one-step-a-day VESPER.5 by Michael Brough, and the multi-generational family history game 7 Grand Steps by Mousechief.
- Gamasutra speaks to the team behind the IGF-nominated game, 140, about how marrying platforming and audio is trickier than it might sound at first blush, and why the game's visuals are so abstract.
- "For every action there is an equal and opposite reaction." It's Newton's third law of motion that's a key influence for David Scamehorn and Alexander Baard's cooperative game Super Space ____.
- Student IGF finalist Back to Bed places a narcoleptic, sleep-walking boy in an M.C. Escher-inspired isometric puzzler, where the player must nudge the boy safely to his bed using a creature from his subconsciousness.
All of these interviews join the seven from the first 2013 'Road to the IGF' recap, including those with Kentucky Route Zero, Cart Life and Incredipede creators. See all of the Road to the IGF interviews on our event page.
The games highlighted above will join over 20 additional titles at the IGF Pavilion on GDC 2013's Expo floor, accessible to all passholders. GDC still offers over $100 discounts to select pass purchases made by March 20th, at 11:59pm EST, with prices increasing for onsite registration. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco.
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