"But since its almost impossible to do F2P in a non-evil way and without sacrificing the elegance of your game design, we'll prefer to charge $3."- Ridiculous Fishing developer Vlambeer responds to a question about whether the mobile market undervalues games in an Ask Me Anthing thread on Reddit (we're not sure exactly who to attribute the quote to, as both Rami Ismail and Jan Willem Nijman were posting from the same account).
| Alex Boccia |
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Go Vlambeer!
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| Ariel Gross |
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I don't mind paying $3 for a really good game. I'd probably even pay $3.01. But that's it.
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| Kale Menges |
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Having grown up spending anywhere from $20 to even $90 for a single game, I find such joy in the quality of gaming experiences one can find in the App Store for $0.99 to $4.99 (or even more on occasion; I was a launch day adopter of the original Infinity Blade when it was $14.99 or so).
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| Talat Fakhri |
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Thumbs up Vlambeer! I will totally buy a $3 quality game on my iPhone!
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| Diana Hsu |
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Aw, it doesn't seem to be on Android.
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| Dan Jones |
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I bought it before going out of town for the weekend, purely because I wanted to support them after hearing the tale of the cloning. It was a busy weekend, and I *still* managed to fit in at least 4 hours of playing, if I had to guess. I'll admit, I've had the urge to play a few times while at work today too. ;)
It's crazy how $3 feels like "a lot" compared to other games on iOS, but when you consider the amount of gameplay I've gotten out of it for less than the price of a fast food meal, it helps to put things in perspective. Especially considering the extra care put into this one in terms of charming aesthetic. |
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| Phil M |
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It looks like a great game, ironically though how much of the success is down to the publicity it's getting by actually charging $3?
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| David Amador |
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I think this should be something to try for a lot more devs. Good for you Vlamber, you have my purchase
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| Simon Tomlinson |
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I agree with the sentiment, but it's not the devs or publishers that decided - it is the customer, who has been corrupted with 'free' for so long now it seems almost impossible to wring out a few dollars for your app.
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| Bradley Johnson |
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It's more about exposure and not the price point. They did an amazing job getting people to talk/write about the game A LOT.
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| Leeja John |
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Great going Vlambeer... Although when talking about price , it doesn't matters when u r really providing an amazing game..
mobile game development |
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More: Smartphone/Tablet, Indie, Business/Marketing