In a postmortem at GDC 2013 for wildly popular casual game Candy Crush Saga
, King.com's Tommy Palm shares that while luck plays a part in keeping his players entertained, luck played no part in the game development process.
This Candy Crush Saga
talk quickly filled to capacity, with hundreds of other attendees queued in GDC's halls. Courtesy of the GDC Vault
, this lecture is now free for everyone to watch.
Those at GDC 2013 interested in more Candy Crush Saga
may want to attend Cracking the Cross-Platform Challenge: How Candy Crush Saga Became a Smash Hit on Facebook and Mobile
today from 5:00PM - 6:00PM in room 135 of the North Hall.
Session Name: Candy Crush Saga
Postmortem: Luck in the Right Places
Track / Format:
Free to Play Design & Business Summit
Luck. Does it exist? The question is at least as old as Aristotle, as he examined the differences between chance and luck. If he were alive today, he would agree that luck is certainly an important factor in casual games. Luck, as opposed to skill, is important in order to make casual players enjoy hundreds of levels of a game without getting too frustrated. Of equal importance, is to remove luck out of the equation of making great games.
In any hit-driven business, good methods of removing risk will increase the likelihood of having long-term success. This postmortem will walk the audience through the making of Candy Crush Saga
, one of the most successful casual games in the world. The talk will describe how King.com removed luck from the game making process, while sprinkling it in balanced proportions throughout the map and levels of the game. This process led to one trillion candies being crushed in less than a year's time, with the game becoming the number one social game by DAU, and one of the top 5 monetizing games on mobile in the top 10 markets.
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