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  Mozilla, Epic bringing Unreal Engine 3 to web browsers
 

March 28, 2013   |   By Mike Rose

Comments 4 comments

More: Console/PC, Social/Online, Business/Marketing, Video, GDC





Firefox developer Mozilla has revealed a partnership with Epic Games, which will bring the latter's Unreal Engine 3 to web browsers very soon.

The company has developed a highly-optimized version of Javascript, which it says enables "visually compelling, fast, 3D gaming experiences on the Web."

This Unreal Engine 3 web port will allow developers to bring their UE3 games to web browsers, as well as potentially opening up the path to 3D web-based games on mobile.

Mozilla says that it is working with companies like Disney, EA and ZeptoLab to optimize their games for web on mobile.

Those developers interested in the move can submit their games to the Firefox Marketplace via Firefox for Android - the marketplace is due to launch across the entire Firefox OS later this year.

More information can be found on the Mozilla blog.
 
 
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Comments

Maciej Bacal
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There's too little information to be able to judge if this is worth anything IMHO. Emscripten is a fairly "dumb" compiler and it doesn't take any advantage of closures AFAIK, so while the performance numbers look nice, the garbage collector is pushed to its limits. I wouldn't use an emscripten Box2D port for production, let alone a huge 3D engine like Unreal 3. Would be great to get some information on how much they rewrote the code by hand.

Jay Anne
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Has anyone used this or their Flash integration to ship major games?

Ruthaniel van-den-Naar
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There too many technologies for same think and too many companies each want to have own marketplace.. it will not work.
I think such best way to play quick everywhere is Gaikai or Onlive, other solutions arent need, the strongest will survive and i dont believe that it will be Mozila technology.

Gregory Booth
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I love discovering new tech and jumping into learning curves, really!

Played with three.js, webgl, other frameworks etc. and in the end I went back to AS3.

At some point you have to pick a tech and actually build a game.


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