"We had an idea when we created Myst that most people don't like puzzles. Gamers love puzzles, but we weren't creating Myst for gamers. We were creating a game for essentially non-gamers."
Courtesy of the GDC Vault
co-creator and sound composer Robyn Miller shared at GDC 2013 the design and production details behind one of gaming's most iconic first-person adventures.
Later last year, Miller's brother Rand discussed how several Myst
creators have come together for the new adventure game Obduction
(successfully funded via Kickstarter with $1.3 million in pledges) in this Gamasutra interview.
About the GDC Vault
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