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  Gender, cloning and heartfelt goodbyes from the GDC 2013 showfloor
 

April 5, 2013   |   By Staff

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More: Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, Video, GDC





Episode 6. Presented by Ste Curran, Ann Scantlebury and Jenn Frank and one last amazing lineup of guests: Tom Buscaglia (The Game Attorney), John Walker (Rock Paper Shotgun), Mattie Brice (Kotaku / Critical Distance), Doug Wilson (Die Gute Fabrik), Brandon Sheffield (Necrosoft / Insert Credit), Mare Sheppard and Raigan Burns (Metanet Software Inc), Teddy Diefenbach (Rad Dragon), Matt Boch (Harmonix Music System) and a final, choked-up appearance from Gamasutra Editor-in-Chief Kris Graft.

It's our last episode of GDC 2013, recorded on the show floor at lunchtime on Friday with a tremendous stream of guests, gently interrogated between a few brilliant pieces of chiptune music. Topics include cloning, gender in the video game industry, finishing (making) games, inspiration, how to behave on walkways, video game interfaces and the audacity of mimes.

It has been an intense, wonderful, voice-shattering week at the Game Developer's Conference and this last hour is a good summary of the atmosphere we've felt throughout -- information and entertainment, random encounters and new friends, smart thoughts and stupid jokes. The single note of sadness is that it's all over for another year. Thanks to all our brilliant guests, to Gamasutra and to GDC and to you for listening. We'll talk to you soon.

Listen to more Gamasutra vs. One Left Left at GDC right here.
 
 
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