GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 6, 2013
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [1]
 
Cracking the Touchscreen Code [3]
 
10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 6, 2013
 
Warner Bros. Interactive
Entertainment
Announces...
 
LittleBigPlanet PS Vita
developer Tarsier
Studios...
 
Havok™ Announces
Support of Xbox One
with...
 
EXATO GAME STUDIOS
ANNOUNCES LAUNCH DATE FOR
VOXEL...
 
E3 2013: Castlevania:
Lords of Shadow 2
trailer...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

  Time to speak more openly about game development
 

April 8, 2013   |   By Kris Graft

Comments 3 comments

More: Console/PC, Social/Online, Smartphone/Tablet, Design, Video





Non-disclosure agreements, non-compete clauses, paranoid public relations and developers who are extremely protective about the alchemy they use to make interactive entertainment: These are just some of the factors that comprise this secretive video game industry.

Perhaps it's time to knock down some of the walls of secrecy, and find time and venues to share knowledge on a more regular basis for the betterment of the art and craft of video game development.

Speaking on the Official GDC Podcast last month with Gamasutra and One Life Left, BioWare senior gameplay designer Manveer Heir (@manveerheir) discussed the need for more transparency in the game development community.

"What I propose is that we don't need 'rockstars,' but developers who are public, and willing to speak about their craft," he said. "Maybe a lot of bigger companies -- and I work for a bigger company -- sometimes don't really want that, because once you create a persona for yourself, you're creating value for yourself as a person, but that value might become a problem for the corporation, right? Like, you could just walk away if you get enough name recognition."

While companies do tend to want to rein in employees in order maintain and control a specific public image, Heir said open lines of communication, at least between developers, can not only help professionals make better video games, but also facilitate a support system. In a way, openness could even serve as group therapy.

"The process [for game development] needs to be transparent," Heir added. "So coming to GDC, you see all these people talk about their processes, mostly transparently. You have talks with people over drinks that, frankly, could get lots of people fired, but you learn so much from those talks [laughs]. There are discussions and inside secrets [and you realize], 'Oh all these other great games are going through the same kinds of problems I'm going through,' and you feel a little better."

Above, you can hear more from Heir and other game developers on a variety of topics in Episode 1 of the Official GDC Podcast. (Direct Download mp3.) You can also listen to all of the GDC 2013 and GDC 2012 podcasts here.
 
 
Top Stories

image
Microsoft's official stance on used games for Xbox One
image
Microsoft: Xbox One users must have broadband, check in online
image
Microsoft: You'll have control over privacy with Xbox One Kinect
image
Keeping the simulation dream alive


   
 
Comments

Jay Anne
profile image
I like the sentiment, but it's naive to think it'll happen without anonymity or some other strong protection. As mentioned in the podcast, the most important things developers need to hear are the very things that their employers don't want said. And that just does not happen publicly without some cover or great incentive.

Jed Hubic
profile image
The game industry discussing things like development?

Semi-seriously though, all the best solutions/help to issues I encounter always seem to be from informal conversations with other developers. Personally, sites where developers divulge all their techniques for making many games you're familiar with would be an addiction.

Genna Habibipour
profile image
Another problem is that developers/publishers complain about the lack of 'rockstars' out there to hire, and don't think of hiring someone that they can train up into that skill level. Of course they don't want to spend the time and money training someone that might move onto another company afterward. But the flip side is that your company earns a reputation for having highly skilled employees, and in turn, probably attracts higher quality applicants. The company also doesn't end up in a crisis if the 'rockstar' leaves or retires.


none
 
Comment:
 




 
UBM Tech