Inspired by the #1ReasonWhy
Twitter movement, this GDC 2013 panel
shows six game developers and critics who discuss what it means to be a woman in the industry, and what can be done for better inclusiveness.
Courtesy of the GDC Vault
, this free video includes experience and advice from Brenda Romero (Wizardry 8
developer), Robin Hunicke (Journey
executive producer), Leigh Alexander (Gamasutra editor), Kim McAuliffe (Microsoft Game Studios game designer), Elizabeth Sampat (Storm8 designer), and Mattie Brice (game critic, San Francisco State University master student).
Brenda Romero, Robin Hunicke, Elizabeth Sampat, Mattie Brice, Leigh Alexander, Kim McAuliffe
UC Santa Cruz, Funomena, Storm8, San Francisco State University, Gamasutra, Microsoft Studios
Track / Format:
Inspired by the #1ReasonWhy and #1ReasonToBe hashtag discussion, join us for a rapid, fun microtalk-style celebration and exploration of what it means to be a woman in games. Each panelist will share her experience, its highs and lows, and explore a vision for a future industry that is inclusive for all. Panelists include Brenda Romero (Game Designer in Residence, University of California at Santa Cruz), Robin Hunicke (Co-Founder, Funomena!), Leigh Alexander (Editor at Large, Gamasutra), Elizabeth Sampat (Game Designer, Storm 8), Kim McAuliffe (Microsoft Studios) and Mattie Brice (MA Student, Creative Writing, San Francisco State University).
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form
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. In addition, current subscribers with access issues can contact GDC Vault admins
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