Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 1, 2015
arrowPress Releases
July 1, 2015
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


See this new fluid simulation algorithm in action
April 23, 2013 | By Mike Rose

April 23, 2013 | By Mike Rose
Comments
    7 comments
More: Console/PC, Programming, Design, Video



A new fluid simulation algorithm that utilizes the same PhysX SDK framework that is used to simulate cloth and deformables is expected to be included in future versions of the toolset.

The above video shows the new algorithm, known as Position Based Fluids, in motion. The algorithm uses the Position Based Dynamics PhysX SDK framework, and is also expected to be made available as part of Nvidia's APEX scalable dynamics framework.

The team at PhysXInfo.com notes that the simulation uses an iterative solver, meaning it can maintain incompressibility more efficiently than traditional smoothed-particle hydrodynamics fluid solvers.

More details can be found on the PhysXInfo blog.


Related Jobs

Turbine Inc.
Turbine Inc. — Needham, Massachusetts, United States
[07.01.15]

Senior Mobile Software Engineer
United Front Games
United Front Games — Vancouver, British Columbia, Canada
[06.30.15]

Lead Game Server Engineer
Telltale Games
Telltale Games — San Rafael , California, United States
[06.30.15]

Automation and Build Engineer
Warner Bros. Entertainment Inc.
Warner Bros. Entertainment Inc. — Burbank, California, United States
[06.30.15]

Senior Engineer









Loading Comments

loader image