The tradition of developer rants at GDC continues, with 2013's edition including OUYA head of developer relations Kellee Santiago, Eidos turned indie dev Anna Marsh, and Chris Hecker sharing what they feel is wrong with the industry.
Courtesy of the GDC Vault
, this free, hour-long panel shows Santiago suggesting a Renaissance-like approach to help better and richer games to be made by people who could otherwise not afford to do so. Lady Shotgun's Marsh encourages more pre-production efforts to avoid crunch and says developers should experience life outside games to avoid otherwise incestuous ideas.
For all the hothead rants, including Chris Hecker's now famous wordless rant
, check out the free video above.
Mad as Hell: Hothead Developers Rant Back
Eric Zimmerman, Margaret Robertson, Anna Anthropy, Jason Della Rocca, Kellee Santiago, Anna Marsh, Naomi Clark, Mitu Khandaker, Karen Sideman
Independent, Hide&Seek, Auntie Pixelante, Execution Labs (Moderator), Independent Developer, Lady Shotgun, Brooklyn Game Ensemble, The Tiniest Shark, GameLike
Track / Format:
Each year the rant session brings together a panel of game developers to b*#%h about whatever the hell they want. In the past, we've heard from angry game publishers and pissed-off game journalists. This year we will blow the doors off the hinges with a panel of the angriest game developer hotheads we could find. So get ready to be schooled in what is truly f@$ked up about our industry. Cutting through the clutter of polite industry chit-chat, the rant session takes on the issues that matter to developers in a no-holds-barred format.
Fasten your seat belts, and prepare for strong opinions from some of the game industry's most distinguished and dissatisfied game developers. The invited panelists will be given free reign. You have been warned. Co-hosted by Jason Della Roca and Eric Zimmerman, the rant session is about identifying solutions as well as problems. The audience will have a chance to respond to the rants and join in the discussion. Topics will address issues of concrete importance to the game industry. And we may catch a glimpse of a better future for us all.
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