Wolfenstein: The New Order will be released for current and next-gen consoles, as well as Windows PC, in the fourth quarter of 2013, and leads on from previous installments in the series.
This new title will be published by Bethesda Softworks. The last release in the franchise was Wolfenstein in 2009, co-developed by Raven Software, id Software, Pi Studios, and Endrant Studios.
Although this is MachineGames' first title, many of the studio's staffers are best known as former key members of Starbreeze Studios, including Starbreeze founder Magnus Hogdahl.
$10 says there'll be a bug assuring you can't even leave the first room of the game because the key you were expected to use to open the door spawned on the wrong side of said door.
In the context of Wolfenstein, I get the impression the word "reboot" sounds a bit silly. This franchise is all reboots. With the possible exception of Spear of Destiny, there has never really been any sequels, each subsequent game seemed to cover the exact same grounds. Instead of calling it a reboot, why not just assume that this is the norm for the franchise?
Though I am excited to see another Wolfenstein coming out, I must admit that my fears are bountiful. This may not be a day-1 purchase for me without some serious convincing...
1. The last Woflenstein was clearly a console game. The PC version was just a lack-luster port with a keyboard and mouse duct taped to the side of it. Even the input diagrams in the game were all 360 controllers. The AI was so dumb down; I assume to compensate for slow reaction of controller aiming and the general low bar of console gaming, that the entire experience was an absolute joke.
2. In spite of Carmack saying that id Software really wanted to bring the 3 pillars back in house (Wolfenstein, Quake, Doom) it is looking more and more like id Software is getting torn apart from the inside. Doom 4 has been scraped many times over and has been in development hell for around 6 years now with nothing to show or even mention. Rage was a flop in spite of being a pretty fun shooter and an interesting world that has now been trashed indefinitely by their parent company. The company is shaken and might now get shown up by fledgling studios who just might make a better Wolfenstein than the people who invented it... Scary.
I wonder if id Software should have just stuck with making niche core shooters as an independent instead of trying to hang in the top tiers. I just hope that Wolfenstein leaving their hands (again) and another 10 year development cycle for Doom is not a sign for the beginning of the end of id Software...
1. The last Woflenstein was clearly a console game. The PC version was just a lack-luster port with a keyboard and mouse duct taped to the side of it. Even the input diagrams in the game were all 360 controllers. The AI was so dumb down; I assume to compensate for slow reaction of controller aiming and the general low bar of console gaming, that the entire experience was an absolute joke.
2. In spite of Carmack saying that id Software really wanted to bring the 3 pillars back in house (Wolfenstein, Quake, Doom) it is looking more and more like id Software is getting torn apart from the inside. Doom 4 has been scraped many times over and has been in development hell for around 6 years now with nothing to show or even mention. Rage was a flop in spite of being a pretty fun shooter and an interesting world that has now been trashed indefinitely by their parent company. The company is shaken and might now get shown up by fledgling studios who just might make a better Wolfenstein than the people who invented it... Scary.
I wonder if id Software should have just stuck with making niche core shooters as an independent instead of trying to hang in the top tiers. I just hope that Wolfenstein leaving their hands (again) and another 10 year development cycle for Doom is not a sign for the beginning of the end of id Software...