GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
June 7, 2013
 
Postmortem: Game Oven's Bam fu
 
Tenets of Videodreams, Part 3: Musicality
 
Post Mortem: Minecraft Oakland
 
Free to Play: A Call for Games Lacking Challenge [2]
 
Cracking the Touchscreen Code [4]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
 
Treyarch / Activision
Senior Environment Artist
 
Social Point
Senior Game Developer
 
Trendy Entertainment
Gameplay Producer
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
 
Sony Computer Entertainment America - Santa Monica
Senior Staff Programmer
spacer
Latest Press Releases
spacer View All     RSS spacer
 
June 7, 2013
 
Make Family History! 7
Grand Steps: What
Ancients...
 
Who is Harkyn?
 
Faguo Games is proud to
announce the launch of
its...
 
Laughing Jackal bringing
OMG HD Zombies to Vita
 
GDC opens survey on State
of the European Game...
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor

 
EA's top brass get ready for challenging console transition
EA's top brass get ready for challenging console transition
 

May 7, 2013   |   By Kris Ligman

Comments 7 comments

More: Console/PC, Smartphone/Tablet, Business/Marketing





Electronic Arts continues to face a rough road in the coming fiscal months, not simply from a flagging boxed retail market but also from the upcoming next-generation console transition. In the wake of SimCity's troubled launch, mass layoffs and the departure of CEO John Riccitiello, EA aimed to focus on the positives with its growing digital and mobile market.

In its earnings call with investors and analysts following the posting of the company's 2013 fiscal year earnings, CFO Blake Jorgensen, president of EA Games label Frank Gibeau, and EA executive chairman Larry Probst -- who stepped in to temporarily replace Riccitiello while the Board of Directors continues its search for a new CEO -- expounded on the company's earnings data with a new plan of action for the 2014 fiscal year.

Here are some highlights, excerpted from the earnings call Q&A follow below. The execs focused (heavily) on the positives, but we all know that console transitions, along with continuing massive shifts on other platforms, can make for very challenging times.

Gibeau on preparing for the next-gen

"Regarding next generation consoles, we are under a non-disclosure agreement with our platform partners, however, we're planning a full reveal at E3 including more next generation titles in development for FY14.

"...I also want to call out a big accomplishment by the teams that built the development engines for our next generation of games -- Frostbite 3 engineered at DICE, and a brand new engine from EA Sports. These world class tech stacks are powering all of our development on the new systems. They provide an enduring common technology that saves cost, fosters efficiency, and provides spectacular physics and graphics for our games.

"This isn't a vision -- these engines are fully functional right now and powering the games you'll see at E3 in June."

Gibeau on the SimCity fiasco

"SimCity [is] a great game that has recovered from a challenging launch. The short explanation for the launch is that the initial rush of consumers overwhelmed our game service, disrupting the consumer experience. As we stabilized the game and improved service in the first week, fans continued to pour in. So far we are ahead of forecast with more than 1.6 million units currently sold through to consumers. The digital story is particularly strong - nearly 50 percent of those sales were high-margin digital downloads.

"The key takeaway here: SimCity is a highly resilient, global franchise with a long service life in front of it. But we learned our lesson and are now building better processes to anticipate and service demand. This won't happen again."

A lean transition

Jorgensen: "Our cost reduction plans will reduce our overall headcount by approximately 10 percent. ...Operating expenses will be impacted by the severance payments [of recent layoffs] and we expect our total non-GAAP operating expenses to be $530 million."

Probst: "I'm pleased to say we have locked a plan that delivers higher revenue while keeping our operating costs essentially flat. Doing that in the middle of a hardware transition will be a challenge - something we've never done in the 31-year history of this company. But we are committed to making it work.

"...This is a time when we tighten our belts and position the company for future growth and success."
 
 
Top Stories

image
How Kinect's brute force strategy could make Xbox One a success
image
Microsoft's official stance on used games for Xbox One
image
Gearbox's Randy Pitchford on games and gun violence
image
Why you can't trade items in MMOs anymore


   
 
Comments

Erin OConnor
profile image
Dear EA.

I will not be purchasing any of the following titles from your company:
Madden, FIFA, FIFA Manager, NBA LIVE, NHL, and NCAA Football, as well as Need for Speed, Battlefield, Command and Conquer, FUSE or Sims 4.

There is a good reason that you were voted worst company in America 2 consecutive years.

Where in the list of games there is there anything new? Its all the same old same old. Where is the innovation? Where is the creativity?

Maybe you need to spend less money telling me how great your game is (eg. marketing) and spend money MAKING a great game.

Origin. Its pure garbage and its REQUIRED. NO ONE wants, likes or needs your software. You are not Steam, stop trying to be Steam. I know this is hard for you, but give your customers the choice. Let them choose what digital distribution platform the want to use. Steam? uPlay? Direct2Drive? GOG? [other]?

Day one DLC's and DLC/Season passes/In game stores in general. Stop, just stop. People Do NOT want to spend their hard earned money on INCOMPLETE games.

The worst part of it all is EA appears to be completely oblivious as what is going on and appears to be doing nothing to address why they are so hated as a company.

Your window of opportunity to turn things around is closing. I Am only 1 person but I vote with my wallet. Judging by your financials I Am not alone. Either change, or go out of business.

Ramin Shokrizade
profile image
The recent social network games implosion and the shift to mobile has left the AAA environment relatively underpopulated. This means less competition and higher revenues for those still standing that intend to service this market. Presumably EA is still standing, if a bit wobbly after being caught in the aforementioned implosion. If they can double down on AAA, where they excel, I think they can recover. This presumes they get over their infatuation with questionable monetization models.

Joe McGinn
profile image
Very insightful comment Ramin, I had not though of it from that POV.

Josh Neff
profile image
When EA has been responsive to its customer base, it has done well. When it has ignored the outcries and pleas, it has floundered. In spite of everything, EA still has much potential, and quite a few worthwhile IPs under its belt. So long as it fixes the rectal cranial inversion, and drops the myopic "We are the best... no matter what" EA could quite possibly be great again.

John Flush
profile image
At the start of the X360 / PS3 generation I was a fan of EA again. Here I am at the end of this one and I realize they don't make games for gamers. Businesses are suppose to maximize profits, I get it, but the way EA does it doesn't make me feel like a gamer, it makes me feel like the friend that always gets suckered into paying the check. I don't hang out with friends like that for very long and no matter how hard they beg to hang out with me I'm always too busy for their shit.

Spencer Franklin
profile image
"The short explanation for the launch is that the initial rush of consumers overwhelmed our game service, disrupting the consumer experience..."

WTF... So, it had nothing to do with the DRM, the blatant lie that online was needed, the blatant lie about the millions of AI calculations (AI is dumb as hell), The fact that players were able to prove how false their statements were on all these things...

Anything with "EA" on the label will never be supported by me, ever again. They are not about making great games, they are purely about manipulation and profit maximization, and nothing could make me happier than to see them die out.

John Flush
profile image
Remember this... I've been trying to support the same stance for the last year or so. I missed out on playing ME3 but none of the laughter that ensued. You have to go past the logo though and really research the dev you buy from - EA is everywhere... I caught myself playing free to play games made by Popcap until I realized that is an EA shop. At least they still haven't got any money from me in a few years now.


none
 
Comment:
 




 
UBM Tech