Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 23, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Star Wars 1313 dev on talking to the player through design

May 8, 2013 | By Kris Ligman

May 8, 2013 | By Kris Ligman
Comments
    1 comments
More: Console/PC, Design, Video



Matthias Worch, recently attached to the cancelled Star Wars 1313 project, has posted a new version of his recent Game Developers Conference talk.

Titled "Talking to the Player - How Cultural Currents Shape Game and Level Design", Worch's talk explores how cultural epochs shape storytelling, and how contemporary culture is expressed through games. The talk also, in Worch's words, "gives some hands-on advice on everyday problems faced by level and narrative designers."

In addition to the encore presentation above, viewers can download the full set of annotated slides from Worch's website. GDC Vault members can also view the original live recording taken at the conference.


Related Jobs

Chatham University
Chatham University — Pittsburgh, Pennsylvania, United States
[04.22.19]

Assistant Professor - Immersive Media
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States
[04.19.19]

Narrative Writer
DigiPen Institute of Technology
DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]

Assistant Profesor
DigiPen Institute of Technology
DigiPen Institute of Technology — Redmond, Washington, United States
[04.19.19]

Assistant Profesor









Loading Comments

loader image