"Sometimes they say, 'Yeah, that's possible, but change that word,' or, 'That's not the way it works.'" - Dominic Guay, senior producer on Ubisoft's Watch Dogs, explains how the studio is conferring with a security firm to make sure all the hacking in the game is believable.
The open world action game is due for release later this year, and follows a protagonist who can hack into electronic systems via his smartphone to obtain personal and confidential information, or control machines and computers.
Ubisoft wanted to make sure that everything the player was able to do was possible in real-life -- or as close to real-life as possible -- and so decided to bring an internet security firm on board.
"We're working with Kaspersky Lab, a big security firm," Guay noted during a San Francisco press event, and as reported by Joystiq.
"They have really hardcore experts there on hacking. We send them some of our designs and we ask them feedback on it, and it's interesting to see what gets back."
Guay says that by talking to a security firm, he hopes that any potential sexed-up "Hollywood hacking" will be reduced, in favor of more lifelike situations.
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(Honestly, though, this is awesome.)
If you look at the videos, it's push-a-button-shit-gets-hacked kind of deal.
Or press-and-hold-to-hack.
Whatever amazing quantum device he's using to do that, it's total hollywood stuff.
Push a button isn't what this means. It means they want to ensure the things you can hack into and do are things you can do in real life. I don't expect actual hacking mechanics to be in the game.
How were things changed based upon the advice of the security firm?
Were they changed for better or worse?