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Sid Meier's still making stuff, and he'll probably never stop
Sid Meier's still making stuff, and he'll probably never stop Exclusive
 

May 16, 2013   |   By Kris Graft

Comments 10 comments

More: Smartphone/Tablet, Programming, Design, Exclusive





Sid Meier still says he probably has the best job in the world: making video games. The man behind games like Civilization and Pirates has been making games for decades, and he's showing no signs of stopping any time soon.

Recent shifts in the market have afforded him the opportunity to constantly be making stuff, even as so many veterans eventually find themselves as hands-off managers. Today, Meier is as hands-on with game development as ever, most recently heading up creation of the free-to-play iOS game Ace Patrol, launched last week on the App Store.

"These platforms let us work on games more directly," he tells us. "The code that I write goes right into the game. I can see it five minutes later, and it's a very tight development loop."

Meier pretty much has free reign at Firaxis, the studio he co-founded, where he serves as director of creative development. He has his fingers in everything at the studio, even if he's not involved in day-to-day decisions, from the Civilization series that still bears his name, to the successful XCOM: Enemy Unknown.

"I'm right here on the front lines"

But nowadays, the projects he chooses to be directly hands-on with offer him new challenges: Civilization Revolution was about bringing 4x strategy to a console audience; Civilization World was about adapting the series for social networks.

Ace Patrol offers Meier a another challenge: bringing hex-based, board game-like strategy to mobiles, within a free-to-play business model. Though we've seen Civilization Revolution come to mobiles, Ace Patrol is the first game made specifically for phones and tablets. Taking on these challenges first-hand is part of the fun for Meier.

"On some projects, I'd create a prototype, then hand it over and say, 'This is how the game ought to work,' and have less of a direct connection with how the game turned out," he says. "Here, I'm right there on the front lines, writing the code that actually runs the game, that the players are interacting with."

Including Meier, Ace Patrol was made by a core team of eight or nine. He programmed the gameplay and the AI himself. He says, "With smaller teams, there's a lot fewer meetings, and a lot more work time to create, so that's fun."

Meier's been working on video games since at least the early '80s -- he co-founded Microprose in 1982. With the resurgence of small teams and smaller-budget games we ask if he sees any parallels between game development in 2013 and in the 80s.

"We're seeing a little more democratization of gaming, and a wider variety of game styles and topics and genres, and new designers really getting an opportunity to make games," he says. "There are some parallels there to the '80s, when somewhat smaller budgets made it possible to take more chances and some more risks. That said, there are great triple-A games as well. There's a real variety of games, and not the sense that we're locked into three or four genres. That also hearkens back to the '80s, when we were free to try new things and just see if they worked."

"A series of interesting choices"

For many years, Meier has stuck with his personal definition of games: "A series of interesting choices." He says everyone has their own definition, but over time, this still applies to his type of games.

"It still works for me!" he says. "It's a way we look at game problems, sometimes. If something doesn't feel right, it has to do with drilling down to what the decisions are, to examine if they are really working. It's a pretty simplistic way of looking at games, but often if you look at it for a second, some things will become clearer."

So what does he mean by an "interesting choice?" Meier says, "You want the player to see possibilities in each path, but based on what they're trying to accomplish in one moment, one of those choices makes sense."

New platforms and new ways to do business will afford Meier to keep on making video games. Talking to him, it's hard to imagine he'll ever stop. "I have probably the world's best job. Making games is a really cool combination of creativity and science, or certainty. Being able to watch a game grow and evolve is probably the most satisfying thing -- to see it change from a vague idea to something that's concrete and fun, to see it come to life hopefully better than you imagined. That day-to-day sense of progress keeps me coming back."
 
 
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Comments

Michael Joseph
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Does Sid still work 60+ hour weeks during crunch mode?

Seriously though, good for him that he's gotten to a position where he controls his own destiny because that's the most important thing.

Stephen Chin
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I don't think he, or any one else at Firaxis, really has or needs to unless they really want to or in rare occasions. They're a pretty comfortable, stable, extremely veteran company whose publisher allows them enough leeway to do their thing without giving them too much freedom that it drains the coffers.

Jon Shafer
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Nearly every time I swung by the office during the weekend Sid would be there plugging away. He works as much as anyone in the business. He really is one of a kind.

- Jon

Paul Marzagalli
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Sid, if you read this, here's the game that I've been waiting for a Pirates-like update of:

http://www.mobygames.com/game/sid-meiers-covert-action

Max Remington needs to spy again!

Seriously, though, Sid Meier is one of those people that if and when I ever meet him, it will be a wholly unprofessional fanboy moment. I've been playing and enjoying games he worked on since "F-15 Strike Eagle" and "Pirates!" remains in my personal top five games of all-time list. I am thrilled that Firaxis Games is still going strong all these years later and that he is in a position to try some new things.

Michael Joseph
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Last night I watched part of a Let's Play on Covert Action. It looked really interesting. It made me wonder if "Liberal Crime Squad" was influenced by it. Then I looked up it's Wikipedia entry and there's this quote by Sid Meier:

-----
“ The mistake I think I made in Covert Action is actually having two games in there kind of competing with each other. There was kind of an action game where you break into a building and do all sorts of picking up clues and things like that, and then there was the story which involved a plot where you had to figure out who the mastermind was and the different roles and what cities they were in, and it was a kind of an involved mystery-type plot.
I think, individually, those each could have been good games. Together, they fought with each other. You would have this mystery that you were trying to solve, then you would be facing this action sequence, and you'd do this cool action thing, and you'd get on the building, and you'd say, "What was the mystery I was trying to solve?" Covert Action integrated a story and action poorly, because the action was actually too intense. In Pirates!, you would do a sword fight or a ship battle, and a minute or two later, you were kind of back on your way. In Covert Action, you'd spend ten minutes or so of real time in a mission, and by the time you got out of [the mission], you had no idea of what was going on in the world.

"So I call it the "Covert Action Rule". Don't try to do too many games in one package. And that's actually done me a lot of good."
-----


I suppose this is a personal rule and not necessarily a fundamental principle he believes all games should follow. Mount & Blade and the Total War series as well as many other games violate the "Covert Action Rule" with varying degrees of success. Although perhaps sticking to the Covert Action Rule provides better opportunity for creating a mega sales hit game.

Or maybe he's changed his opinion somewhat since that quote.

I too think a remake of Covert Action would be neat.

Ramin Shokrizade
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I've played every Sid game since 1990. I bought an XBOX just to play CivRev (then gave the XBOX away). I just bought my first iPad last week. Coincidence? No I see it as providence! I'll check out Ace Patrol this weekend, I'm very eager to see how they did the monetization.

Kyle McBain
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Why do you like games? Try to keep it short.

Sarah Johnson-Bliss
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I still hope and pray for an Alpha Centauri 2. Some day maybe?

Kujel s
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That would be the first PC game I'd buy since 2003.

James Watson
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A remake of Covert Action, we can dream... One of the best if not premier PC spy games ever released. These other newer 007 video games don't even come close to cutting it imho.


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