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  Rock Band 2 Coming To Xbox 360 In September
by Brandon Boyer [PC, Console/PC]
7 comments
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June 30, 2008
 
 Rock Band 2  Coming To Xbox 360 In September

Developer Harmonix has announced that the second game in its Rock Band series will be released in September as a timed exclusive for the Xbox 360, with new features and full compatibility with all currently released downloadable content.

Consumer website IGN has released the first details on the new game, with lead designer Dan Teasdale confirming to the site that the game will retain the ability to use all songs currently downloadable for the original game.

Teasdale also said the new title will ship with "quieter, more realistic, and more reliable instruments," with a new wood-finish Fender Stratocaster shown alongside the announcement, and said Harmonix is "actively welcoming new peripheral makers to make instruments for our game."

The developer has yet to fully detail new features that will be included in the game, but Teasdale promised "several new modes that not only provide new ways for you to experience your music library, but also new ways for you to transition from Expert to real instruments."

"Rock Band 2 takes all the lessons we've learned from making a multi-instrument music game, addresses them, then adds some amazing new ways for you to experience your music library that have never been seen in a music game before," he said. "We've been scouring forums and parties everywhere for what people liked and didn't like, and I'm pretty confident we've addressed everything I've heard people ask for."
 
   
 
Comments

Matt Ponton
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The only thing I would like is more character customization. It is already in-depth but it could always use more stuff. They could even expand their DLC offerings to it.

Tom Newman
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If the developers are reading this- Rockband 2 needs a better co-op career mode. I have reached a point with my friends where the only way we can really progress more than we have is to play on expert, which not all of us can physically do. I have since obtained dozens of dlc songs, almost enough for another career mode, but no one wants to restart out of fear of having to play "Creep" another twenty times. If the career mode better implimented the DLC, or didn't cap out the experience at certain difficulty levels, I would be getting a lot more play time with my friends.

Billy Cain
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I will cry if there is no PS3 version. Nothing against the 360 version, though. Don't make me break out the hankies! :)

Billy Cain
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Yikes! It helps if you read the original press release! Why doesn't this article at least /mention/ the PS3 version?

Benjamin M.
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In the first article it mentions being a "timed exclusive fo the Xbox 360", meaning it's coming to other systems. It just doesn't mention how long that exclusivity is for.

Jamie Mann
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At the risk of being controversial: is there any way we can ditch the obsession with content unlocking? I picked this up for my birthday party (thus becoming one of the few in Europe willing to part with USD300 for the game) and while the night was fun, it would have been better if we'd had access to all the songs. Doing the maths, with 67 songs in the European release and an average of 4 minutes per song, you need a minimum of 4 hours solid game-playing to unlock all the songs. Which is ludicrous for a party game. Especially when the manual offers no real help in working out how to unlock songs.

I'd also like to see an improvement in the profile management: it's all highly confusing (though this may partly be the Xbox 360's profile management system). The fact that you can't change the lead singer of a band without losing all your unlocked content is a complete joke, as is the way you have to navigate the menu with the instrument you want to play with (for single-player at least). Whatever happened to keeping things obvious and simple?

There's a lot of fun waiting to be had in this game, but the confusing and restrictive surround on top of it leaves a lot to be desired. Still, that's what sequels are meant to be for!

Oliver Snyders
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What were the sales numbers for the X360 Rock Band versus the PS3 version? I just fear this could hurt the Rock Band brand, especially with the next Guitar Hero looking strong.
I even think the Wii version of both Rock Band and Guitar Hero have seen the strongest long-term sales. Timed-exclusivity for a multi-platform brand is a bit risky, in my mind, dpending on the respective release dates of Rock Band 2 versus Guitar Hero


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