| James Coote |
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I hope this includes OUYA as well (since it's based on Android)
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| Alex Rose |
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This is fantastic news!
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| Phil Maxey |
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And here's me thinking the biggest news today would be a new console.
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| Ole Berg Leren |
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$400 to build to Android or iOS each was a bit of a large barrier of entry for a student like myself, so this is great news!
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| Albertus Agung |
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I Agree that it is such a BIG news for us, game developer in education. We'd like to appreciate for those who make this happen. :)
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| Adam Dera |
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This will lift Unity to next level again. Great move expanding the market, expanding the community and the knowledge base in the long term. For really small indie devs, like us at cameleon-labs, this will mean switching from the 3.5.7 mobile licenses to 4.1 immediately :)
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| Chris Estevez |
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Fantastic news! I think they should consider Project Anarchy a real menace, its a big coincidence they set it free when the mobile port of a well known game engine is about to be released for free.
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| Kirill Yarovoy |
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Not that i dont like its free now. But it feels frustrating, because i paid year ago for 5 Android and iOs licenses... and now its free.
Companies at least should compensate looses to people who paid before that something became free, i dont mean they should give me my money back, but at least as gesture of appeciation they should give me equal number of full advanced licenses for Unity, or 50% discount or get 50% less of royalties from me. Otherwise it feels like i wasted money for nothing :-( |
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| Brett M |
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It's not so useful because there's no Static Batching or Occlusion Culling. Almost any small game will have a high number of draw calls, tris, and be unable to run on older phones.
You'll need to find a custom batching script (http://forum.unity3d.com/threads/113508-Batching-Tools) on the asset store, and see if there's a custom occlusion script too. Also, no pathfinding or light probes. It was never worth the $400. |
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| David Klingler |
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This is wonderful news for those of us that don't have much money to spend on tools, although, as Kirill Yaravoy said in his above comment, it's not a great gesture towards those that recently paid for their licenses. I remember id software had some solution to that issue back when they would license their engines and then make them free later. Perhaps they can offer free pro upgrades to those that purchased the licenses recently.
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| Mike Murray |
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This is really good news. I didn't upgrade to Unity 4 because my Android license only covered 3.x.
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| Krishna Teja |
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Great news for new developers who want to get into 3D game development (and 2D too).
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| Ashkan Saeedi Mazdeh |
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They are really doing a great move. I can understand you will not feel happy when you bought something and it becomes free but it happens to anything but it doesn't become free, it becomes available with a lower price.
It's good for unity as well. They've seen the effect when they gave away free basic mobile licenses last march. |
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| Phil Maxey |
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Anyone know where you download the basic iOS/Android license? can't see it anywhere on the site.
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| Mark Troyer |
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Well done David Helgason. I think you've just converted a lot more devs away from Air + Starling.
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| Caleb Garner |
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David, 1984 called. They want their collar back.
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| John Purdy |
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As awesome as this is, I can just imagine how much more shovelware is going to be on the Android Marketplace now that any joe blow can develop for it
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| Kevin Nolan |
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Excellent! I was just hitting the dilemma of whether to come up with the goods for a Pro License and Pro smartphone license, or go with free Unity and 260 pounds smartphone. Now I can go for the Free license without having to worry if I'll lose that 260 quid should I find it's not sufficient for my needs.
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| Jonnathan Hilliard |
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Awesome news, and great to see them holding true to their values. Well done Mr. Helgason
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| Ryan Christensen |
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Storm the front! Unity is doing good here, also it hooks people as you really need Pro to launch a game with plugins/network etc.
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| John Trauger |
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...and there was much rejoicing.
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| Eric Salmon |
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Hah! I was just talking about the licensing fees today. Great news!
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| Tom Hughes |
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I spend the last 6 months learning OpenGL ES, beating my head against my keyboard writing 3D model loaders and parsers, shaders and render queues and then they go and do this?! GAH!
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| Brian Tsukerman |
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Wonderful! Now it's a great tool for anyone to start working with.
I promise to pay for the full version if I earn $100,000+. In fact, I'll even buy several copies. |
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| John-Mark Ferguson |
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Well done UNITY!
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| Dan Saundberg |
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I have to say UNITY is a company that did everything right. Kudos for a great company, great people and above all an excellent product.
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| Dominique Da Costa |
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Such a great news ! I've worked a lot to be able to use only free features in my game, so I'm very happy with this news. Hope I will have to pay the pro price once I will reach the 100000 limit ! Thanks a lot Unity.
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| Robert Locher |
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Check out my indiegogo.com campaign to learn how to use these licenses! http://www.indiegogo.com/projects/game-production-education/x/369
1578 |
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