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Game devs ask: What will Xbox One do for indies?
Game devs ask: What will Xbox One do for indies? Exclusive
 

May 21, 2013   |   By Staff

Comments 7 comments

More: Console/PC, Indie, Design, Business/Marketing, Exclusive





Today, Microsoft unveiled the Xbox One -- its next generation console, which will go toe-to-toe with Sony's PlayStation 4 this holiday season, with a worldwide release planned for "later this year."

Reactions to the presentation, which steamed live globally from Microsoft's headquarters in Redmond, Washington, were mixed.

One voice that didn't get much play during the presentation was game developers -- so we turned to you, our audience, to find out what you think about the console and all that's been revealed about it so far. We have the basic information about the hardware now, but what we want to know is: what does it mean for you, game developers? What do you think of the Xbox One, its features, its chances for success? If you could tell Microsoft what you want from it, what would it be?

To that end, we've rounded up your Twitter reactions, and present them along with our at-the-time analysis, to give you a complete view of what, as of this afternoon, the console means to us and to developers.

From services, to tools, to policies -- to the lack of games and indie developers in the presentation -- this is the unvarnished reaction of the game development community:


 
 
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Comments

Thomas Happ
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I would like for them to actually say what their policy is with indies. Supported? Unsupported? It's like we only get news about this from leaked memos.

Joel Bennett
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Perhaps it can be summed up in one word: Ignored.

James Farmer
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I think this Indie Statik article sums it up pretty well: http://indiestatik.com/2013/05/21/what-does-the-xbox-one-reveal-mean-for-indies/

Jed Hubic
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Some semblance of a roadmap or some loose direction would at least be appreciated.

Mike Murray
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I think we should wait till E3.

Dave Hoskins
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Playing devil's advocate:-
There is no such thing as an 'Indie' - everybody is a developer, full-stop - especially to the accountants.
It's just the number of employees that's different.
Why should big companies pay more than smaller companies or individuals for a licence to release software for the Xbox?

Bill Tordonero
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Because small companies can take more risks and do something original and daring, increasing the overall appeal of the system despite working with small budgets.


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